Mesh Former View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0.0
Last updated
First released
Unity version
6000.2.12 or later
Package size
2.7 MB
Files
19
Favorites
1
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$40.00 on

Keywords

MeshFormer is a powerful Unity tool designed for real-time mesh deformation (sculpting) and texture painting, both in the Unity Editor and at Runtime. Also brings a Wireframe Shader!

Price $40.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Mesh Former, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 1

Mesh Former video 1

About this asset

Go here to our Website

Installation

  • Drag the MeshFormer.cs script onto any GameObject with a MeshFilter or SkinnedMeshRenderer (or a parent of these).
  • The required components ( MeshCollider , Subdivide , Wireframe ) will be added automatically.

🛠 Editor Usage

In the Inspector, you will find three main modes:

1. Off Mode Standard state. No mesh manipulation is active.

2. Sculpt Mode Allows you to deform the mesh using a brush.

  • Left Click: Deform the mesh along the vertex normals.
  • Invert Deform: Pulls vertices inward instead of outward.
  • Smooth Mode: Evens out vertex positions to create a smoother surface.
  • Brush Settings: Adjust Radius (size) and Strength (intensity) of the deformation.
  • Wireframe Settings: Toggle the wireframe overlay or the base mesh visibility to see your changes clearly.

3. Paint Mode Allows direct painting onto the object's texture.

  • Left Click & Drag: Paint on the texture using the selected Paint Color.
  • Texture Size: Define the resolution for new textures (e.g., 1024, 2048).
  • Create New Texture: Generates a blank canvas if no texture exists.
  • Subdivide Plus: Increases the number of triangles for higher detail.
  • Subdivide Minus: Reverts to the previous subdivision level. Saving
  • Save Mesh: Saves the deformed mesh as a .asset file in your project.
  • Save Texture: Saves the painted texture as a .png file.

🎮 Runtime Usage

  • Use the MeshFormerRuntimeManager component to enable sculpting and painting during gameplay.
  • Place the MeshFormerRuntimeManager on a GameObject in your scene.
  • It will automatically create, detect and manage MeshFormer components on its children.
  • It provides an OrbitCamera for easy navigation.

From the publisher's Asset Store listing.

Technical details

MeshFormer is a powerful Unity tool designed for real-time mesh deformation (sculpting) and texture painting, both in the Unity Editor and at Runtime.

Also brings a Wireframe Shader!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.12f1 Compatible Compatible Compatible

As listed on the Asset Store.