Loot Magnet System OFFICIAL SALE

Loot Magnet System is a flexible and event-driven loot pickup system for Unity.


Perfect for coin magnets, item collection systems, resource pickups, XP orbs, and magnetic loot attraction in both 2D and 3D games.


This modular framework allows you to create a fully configurable magnetic pickup mechanic with movement strategies, priority sorting, line-of-sight filtering, and per-item overrides — all without coupling your game logic.


Whether you are building:

• A 2D platformer coin magnet
• A 3D action RPG loot pickup system
• A top-down shooter resource collector
• A casual mobile game coin attraction mechanic


Loot Magnet System integrates cleanly into your project using interfaces, ScriptableObjects, UnityEvents, and runtime C# events.


Built for production use with validation, debug gizmos, and inspector-friendly configuration.

Drop-in magnetic pickup system for Unity.


Clean architecture. No bloat. Fully extensible.