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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.6.3 or later
- Package size
- 345 KB
- Files
- 87
- Favorites
- 4
- Views in the past week
- 14
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Auto Loot Pickup & Magnet System
Automatically collect coins and loot with smooth magnetic attraction, trails, and satisfying pickup effects — ready in seconds.
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Price history
Last 6 months
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Auto Loot Pickup & Magnet System screenshot 1
About this asset
Stop manually picking up items.
Add smooth, satisfying auto-loot collection to your game in seconds.
Loot Magnet System is a flexible and event-driven loot pickup system for Unity.
Perfect for coin magnets, item collection systems, resource pickups, XP orbs, and magnetic loot attraction in both 2D and 3D games.
This modular framework allows you to create a fully configurable magnetic pickup mechanic with movement strategies, priority sorting, line-of-sight filtering, and per-item overrides — all without coupling your game logic.
Whether you are building:
• A 2D platformer coin magnet
• A 3D action RPG loot pickup system
• A top-down shooter resource collector
• A casual mobile game coin attraction mechanic
Loot Magnet System integrates cleanly into your project using interfaces, ScriptableObjects, UnityEvents, and runtime C# events.
Built for production use with validation, debug gizmos, and inspector-friendly configuration.
Drop-in magnetic pickup system for Unity.
Clean architecture. No bloat. Fully extensible.
From the publisher's Asset Store listing.
Technical details
Core Architecture• Interface-based (ILootItem, ILootCollector, ILootAnalytics)
• 2D/3D trigger abstraction layer
• ScriptableObject CollectorConfig for global tuning
• Event-driven design (UnityEvents + C# events)
Movement Strategies
• Accelerated pull
• Curved/wobble attractor path
• Physics-friendly FixedUpdate option
• Per-item resistance & max speed control
Priority & Eligibility
• Priority modes: None, Nearest, Farthest, Highest Value, Lowest Value
• Per-item value for prioritization
• Layer mask filtering
• Line-of-sight rule with 2D/3D raycast fallback
• Configurable LOS refresh interval
• Magnet delay (collector + per-item override)
Customization
• Per-item overrides: pull strength, max speed, collect radius, delay
• Anchor-based collector configuration
• Global tuning via ScriptableObject
Events
UnityEvents:• Magnet Started
• Magnet Ended
• Loot Collected
Runtime C# Events:
• ILootItem.Collected
• ILootCollector.LootCollected
Debug & Validation• Gizmos: magnet radius, collect radius, velocity line
• Missing component validation
• Layer mask warnings
• Reporter type validation
• Resistance/value clamping safeguards
Inspector optimized with headers, tooltips, and sensible defaults.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.6.3f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.