Auto Loot Pickup & Magnet System View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.6.3 or later
Package size
345 KB
Files
87
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4
Views in the past week
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Auto Loot Pickup & Magnet System

by TheCoderGuy (opens in new tab)

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Automatically collect coins and loot with smooth magnetic attraction, trails, and satisfying pickup effects — ready in seconds.

Price $19.99

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Price history

Last 6 months

USD
Price history for Auto Loot Pickup & Magnet System, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0 released 5 Oct 2026 v2.0

Asset preview

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Auto Loot Pickup & Magnet System screenshot 1

Auto Loot Pickup & Magnet System screenshot 1

About this asset

Stop manually picking up items.
Add smooth, satisfying auto-loot collection to your game in seconds.

Loot Magnet System is a flexible and event-driven loot pickup system for Unity.

Perfect for coin magnets, item collection systems, resource pickups, XP orbs, and magnetic loot attraction in both 2D and 3D games.

This modular framework allows you to create a fully configurable magnetic pickup mechanic with movement strategies, priority sorting, line-of-sight filtering, and per-item overrides — all without coupling your game logic.

Whether you are building:

• A 2D platformer coin magnet

• A 3D action RPG loot pickup system

• A top-down shooter resource collector

• A casual mobile game coin attraction mechanic

Loot Magnet System integrates cleanly into your project using interfaces, ScriptableObjects, UnityEvents, and runtime C# events.

Built for production use with validation, debug gizmos, and inspector-friendly configuration.

Drop-in magnetic pickup system for Unity.

Clean architecture. No bloat. Fully extensible.

From the publisher's Asset Store listing.

Technical details

Core Architecture• Interface-based (ILootItem, ILootCollector, ILootAnalytics)
• 2D/3D trigger abstraction layer
• ScriptableObject CollectorConfig for global tuning
• Event-driven design (UnityEvents + C# events)

Movement Strategies
• Accelerated pull
• Curved/wobble attractor path
• Physics-friendly FixedUpdate option
• Per-item resistance & max speed control

Priority & Eligibility
• Priority modes: None, Nearest, Farthest, Highest Value, Lowest Value
• Per-item value for prioritization
• Layer mask filtering
• Line-of-sight rule with 2D/3D raycast fallback
• Configurable LOS refresh interval
• Magnet delay (collector + per-item override)

Customization
• Per-item overrides: pull strength, max speed, collect radius, delay
• Anchor-based collector configuration
• Global tuning via ScriptableObject

Events
UnityEvents:
• Magnet Started
• Magnet Ended
• Loot Collected

Runtime C# Events:
• ILootItem.Collected
• ILootCollector.LootCollected

Debug & Validation• Gizmos: magnet radius, collect radius, velocity line
• Missing component validation
• Layer mask warnings
• Reporter type validation
• Resistance/value clamping safeguards

Inspector optimized with headers, tooltips, and sensible defaults.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.3f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.