This pack contains 3d Model and Animations of a Dark Big Ghost.Best fit for fun and Creepy games.You can use this pack commercially.
This asset uses Unity standard URP material for Normal ghost variation and a Custom Shader for Glowing ghost variation.Custom Materials/Shaders are customizable.You can create Unlimited variations of Shader's by changing material properties. Also, this asset uses Shadergraph with URP support.
Note: We also offer Extended and Lite versions of this asset on our publisher page. Feel free to explore them to find the version that best suits your project needs.
Technical Details:-
- Character : Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 24 (14 Glowing and 10 PBR variations)
- Customizable Shaders : YES
- Poly count (in Tris) : 3340 (Big ghost with Props)
- Animations : 10 (Idle x2, Attack x2, Dance/Celebration x3, Look, Run x2)
- Used Material(s) : Custom Material for Glowing variation's(Made with Shadergraph), Unity standard material (for PBR variation)
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
Features:-
- Low polygon models (Best for PC and Mobiles)
- Props can be toggled On/Off
- Customizable Materials(Create new ghost variation easily)
- Mobile/AR Ready asset
- UV Unwrapped
- You can add Custom PBR textures
- Smooth animations (Seamless loop)
- High quality textures
- Textures can be Easy to edit/modify
- Demo scene, Colliders included
How to use:-
Simply drag and drop the prefab from Prefab folder to your scene and use it.
Glowing Shader/Material features:
- Global Opacity: Controls the Glowing effect on the Ghost's surface. Set to 0 for no effect or 1 for a fully Glowing appearance.
- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.
- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.
- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.
- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.
- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.
❓ Frequently Asked Questions:
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
About Us : "SR Studios Kerala", Game developing company located in Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
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