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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 29.0 MB
- Files
- 100
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.99 on
Keywords
Frontier - Sci-Fi Portable Field Generator
Build portable power points for sci-fi outposts, mining sites, and survival bases with a generator, fuel drum, canister, LOD0–LOD2, colliders, and customizable 2K PBR materials for URP/HDRP.
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Price history
Last 6 months
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Frontier - Sci-Fi Portable Field Generator screenshot 1
About this asset
Build believable portable power-generation points for sci-fi outposts, survival bases, mining operations, industrial sites, and remote field missions.
Frontier – Portable Field Generator provides three ready-to-use prefabs: a portable generator, fuel drum, and fuel canister.
Use them as deployable infrastructure, survival equipment, mission objectives, emergency power sources, or environmental storytelling elements within engineering sites, mining camps, temporary installations, and remote outposts.
The assets combine grounded industrial logic with restrained sci-fi detailing, consistent scale, and a customizable material workflow. They work as a focused standalone power-generation set or as the power generation layer within the wider Frontier asset system.
Included Assets – 3 Prefabs
- Portable Field Generator
- Fuel Drum
- Fuel Canister
Key Features
- Three ready-to-use prefabs
- LOD0–LOD2 included
- Approximately 10,000–32,000 triangles per asset at LOD0
- Child box colliders included
- 2K mask-driven PBR textures and normal maps
- Customizable materials with color, text, wear, rust, dirt, and emission controls
- Engineer Yellow, Neutral Grey, and Desert Beige color designs
- Clean and Worn surface states
- URP and HDRP setups for Unity 2022.3 LTS+
- Sample-scene setups for asset and material preview
- Optional Frontier Material Helper tool
- Designed for PC and console projects
Materials & Customization
The assets use a mask-driven PBR material workflow designed to provide visual variation without requiring edits to the source textures.
Adjustable parameters include:
- Color tint layers
- Text and symbol layer
- Wear, dirt, and rust
- Smoothness, metallic, and clearcoat properties
- Surface color and normal variation
- Emission intensity for powered elements
Included color variants:
- Engineer Yellow
- Neutral Grey
- Desert Beige
Each color design is available in Clean and Worn surface states.
Intended Use
- Sci-fi outposts and survival bases
- Portable and temporary power-generation points
- Mining sites and industrial field operations
- Engineering, maintenance, and logistics areas
- Player-deployed infrastructure and mission objectives
- Emergency or backup power installations
- Environmental storytelling and scene dressing
- Custom fuel, power, crafting, or base-building systems
Part of the Frontier System
Portable Field Generator works as a standalone power-generation set while representing the central generation layer within the wider Frontier infrastructure system.
It is designed to work visually alongside:
- Frontier – Sci-Fi Fuel Storage & Supply
- Frontier – Field Power Distribution
- Frontier – Portable Energy Supply
Together, these products can represent a connected flow from stored fuel to generated power, field distribution, portable energy resources, and powered equipment.
Portable Field Generator is also included in Frontier – Sci-Fi Power & Supply Bundle.
Interaction Scope
This package contains 3D prop assets and Unity material tools only. No interaction scripting included.
Unity Built-in Render Pipeline is not supported.
From the publisher's Asset Store listing.
Technical details
- Unity version: 2022.3 LTS or newer
- Render pipelines: URP and HDRP
- Built-in Render Pipeline: Not supported
- Prefabs: Portable Field Generator, Fuel Drum, Fuel Canister
- LODs: LOD0–LOD2
- Polygon count: Approximately 10,000–32,000 triangles per asset (LOD0)
- Colliders: Child box colliders included
- Texture resolution: 2K
- Texture workflow: Mask-driven PBR textures and normal maps
- Material color variants: Engineer Yellow, Neutral Grey, and Desert Beige
- Surface variants: Clean and Worn
- Material customization: Color, text/symbols, wear, dirt, rust, surface variation, smoothness, metallic, clearcoat, and emission
- UVs: Clean unwrap with no unintended overlap
- Sample scene: Preview setup included for URP and HDRP
- Editor tool: Optional Frontier Material Helper included
- Animations: None
- Rigging: None
- Gameplay and interaction logic: None
- Target platforms: PC and console
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f2 | Not listed | Compatible | Compatible | Compatible |
As listed on the Asset Store.