Unlike traditional version control systems that work at the file level, SceneGit works at the GameObject and Component level, giving you granular control over scene state management. Whether you're experimenting with level design, iterating on gameplay, or need a safety net before major changes, SceneGit has you covered.
What Makes SceneGit Different?
• Works entirely within Unity - no external tools required
• Real-time change tracking with visual hierarchy indicators
• Comprehensive restore logging to catch missing assets
• Supports all GameObject types including prefabs, UI, and particles
• Non-destructive workflow with automatic safety snapshots