Scene Git - Version Control OFFICIAL SALE

Unlike traditional version control systems that work at the file level, SceneGit works at the GameObject and Component level, giving you granular control over scene state management. Whether you're experimenting with level design, iterating on gameplay, or need a safety net before major changes, SceneGit has you covered.

What Makes SceneGit Different?

Works entirely within Unity - no external tools required

Real-time change tracking with visual hierarchy indicators

Comprehensive restore logging to catch missing assets

Supports all GameObject types including prefabs, UI, and particles

Non-destructive workflow with automatic safety snapshots