NPC Archetype – Street Beggar Animset View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
30.5 MB
Files
106
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8
Views in the past week
12

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NPC Archetype – Street Beggar Animset

by SpectraMotions (opens in new tab)

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A complete set of hand-keyed street beggar animations covering idle sitting, subtle gestures for movements, tired postures, and behaviors for a realistic and empathetic NPC presence.

Price $11.99

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Price history

Last 6 months

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Price history for NPC Archetype – Street Beggar Animset, 6 months Current $11.99; lowest $11.99; highest $11.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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NPC Archetype – Street Beggar Animset screenshot 1

NPC Archetype – Street Beggar Animset screenshot 1

About this asset

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Documentation

NPC Archetype – Street Beggar Animset delivers a focused set of high-quality, hand-keyed animations built to bring vulnerable street-level characters to life. From unstable idles and cold shivering to desperate movement and survival-driven interactions, every motion reinforces fatigue, fragility, and quiet human struggle. The result is a character who feels grounded, emotionally believable, and deeply integrated into the world, without exaggerated or theatrical movement.

Built for seamless integration, this pack emphasizes subtle weight shifts, personality-driven locomotion, and production-ready performance. Whether you’re building dense city streets, war-torn environments, post-apocalyptic settings, or grounded open-world experiences, these animations instantly elevate a background NPC into a compelling, story-rich presence players cannot ignore.

Important Note:

• Environment and Models are NOT included.

Support & Contact

Need assistance, feedback, or custom requests?

Email: [email protected]

From the publisher's Asset Store listing.

Technical details

Total Animations: 44

  • Gestures (8): Authority and interaction-focused actions such as calm down, dismiss, pointing, ID check, radio/walkie-talkie use, note taking, crowd control, and expressive reactions.
  • Hit Reactions (6): Front, back, left, right, and knockback responses for combat or confrontation scenarios.
  • Idle (6): Natural standing poses including arms crossed, hands on hips, relaxed watch, hands behind back, and knuckle cracking.
  • Locomotion:
    • Walk (20): Forward, backward, left, right, and diagonal variations, start and stop transitions. (Both Root Motion and In-Placed Variants)
    • Turn (4): 90° turn-in-place transitions from idle and back to idle.

Rigging:

• Yes (Humanoid — retargetable to any Unity character)

Number of meshes/prefabs: 1

• Mannequin (Unity Humanoid-ready)

Number of textures: 1

• For Mannequin Character

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Not listed Not listed

As listed on the Asset Store.