BurstAdapter is a Unity productivity + performance package that bridges normal C# APIs and Burst jobs. Built for simplicity of use while supporting customization.
You write [BurstAdapter] partial methods and the body ("kernel"), and the package generates the job wrapper code for you. The code generator runs at compile time without any noticeable delay.
Basic example: create a method with List<T> as parameter, decorate it with [BurstAdapter] and the package manages conversion to a NativeArray<T> and back.
It is designed to reduce boilerplate around:
You keep control over the actual algorithm in your kernel, while BurstAdapter handles the integration layer.
Comes with full documentation and test-code that showcases lots of scenarios.
Customization
Use cases / suitability
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