TacticsPack – Tower Defense AI Expansion for BTGraph View on Asset Store (opens in new tab)

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Latest version
2.2
Last updated
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6000.4.7 or later
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147 KB
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TacticsPack – Tower Defense AI Expansion for BTGraph

by TheCoderGuy (opens in new tab)

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Modular Tower Defense AI node pack for BTGraph Pro. Includes targeting, combat, economy, wave, placement and waypoint systems with clean interfaces and full extensibility.

Price $17.99

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Price history

Last 6 months

USD
Price history for TacticsPack – Tower Defense AI Expansion for BTGraph, 6 months Current $17.99; lowest $17.99; highest $17.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.1 released 15 Jun 2026 v2.1 Version 2.2 released 8 Oct 2026 v2.2

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TacticsPack – Tower Defense AI Expansion for BTGraph screenshot 1

TacticsPack – Tower Defense AI Expansion for BTGraph screenshot 1

About this asset

TacticsPack – Tower Defense AI Expansion for BTGraph or BTGraph Pro

TacticsPack is a modular AI extension for BTGraph, designed specifically for isometric and grid-based Tower Defense games.

It provides a complete set of production-ready Behavior Tree nodes and clean gameplay interfaces for implementing advanced targeting, combat logic, economy systems, wave control, and waypoint-based movement — all fully decoupled and extensible.

This pack is built with architecture-first principles, allowing you to plug it into existing systems without hard dependencies or rigid gameplay assumptions.

🔥 Included Systems

🎯 Advanced Targeting

  • Find Weakest Target
  • Find Strongest Target
  • Find Closest To Goal
  • Dynamic Target Switching
  • Priority-based Target Logic

⚔ Combat & Damage

  • Rotate To Target
  • Fire Projectile
  • Apply AOE Damage
  • Apply Status Effects
  • Retarget Control Logic

💰 Economy & Placement

  • Currency Validation & Spending
  • Tile Reservation / Release
  • Placement Validation Nodes

🚶 Waypoint Movement

  • Move To Next Waypoint
  • Is At Waypoint
  • Goal Reached Detection

🌊 Wave Management

  • Start Wave
  • Spawn Unit
  • Wave Cleared Detection

🧩 Clean Interface-Based Architecture

All gameplay logic is decoupled via interfaces:

  • ITacticsTargetPriorityAgent
  • ITacticsProjectileAgent
  • ITacticsAOEAgent
  • ITacticsStatusAgent
  • ITacticsEconomyAgent
  • ITacticsPlacementAgent
  • ITacticsWaveAgent
  • ITacticsCombatStateAgent
  • ITacticsWaypointAgent

This ensures maximum flexibility and integration into your existing systems.

No forced inheritance. No rigid gameplay controller.

You stay in control.

🛠 Designed For

  • Isometric Tower Defense games
  • Grid-based strategy games
  • Hybrid TD / RTS projects
  • Developers who want structured, scalable AI

⚙ Requirements

Requires BTGraph or BTGraph Pro.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.7f1 Compatible Compatible Compatible Compatible

Please Make Sure You have BTGraph. This is only an Expansion Pack

As listed on the Asset Store.