Cakir Commander View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.7 or later
Package size
584 KB
Files
63
Views in the past week
10

Price tracking

Last checked
Tracked since
Lowest recorded
$60.00 on

Keywords

Cakir Commander

by Cakir Studio (opens in new tab)

No ratings yet

  • Price drop

Control characters with prompts. Turn natural language into dynamic runtime behavior trees instantly.

Discount -50% Previous price $120.00 Price $60.00

Lowest recorded price

Get 50% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Cakir Commander, 6 months Current $60.00; lowest $60.00; highest $120.00 in this period. $0 $100 $200 Jul Aug Sep Oct Nov

Asset preview

1 / 7

Cakir Commander screenshot 1

Cakir Commander screenshot 1

About this asset

If you have any questions, please feel free to reach out to me at the email address below.

Mail: [email protected]

Prompt-to-Action AI Framework: Dynamic Behavior Synthesis

Warning: This framework currently supports Windows (x64) environments. Requires manual setup of external inference binaries as per the provided documentation.

Overview

This asset is a high-level Prompt-to-Action Framework designed to bridge the gap between natural language processing and deterministic game logic. It provides a robust pipeline to transform unstructured text prompts into executable Dynamic Behavior Trees at runtime, allowing for unprecedented player agency and NPC flexibility.

Unlike static AI systems, this framework treats game methods as modular nodes that can be synthesized into complex logic chains on the fly.

Technical Core Features

Dynamic Behavior Synthesis: Automatically constructs and executes behavior trees at runtime based on parsed intent.

Method Registration System: A streamlined API to register existing C# methods, making them "visible" and "actionable" to the logic parser.

DSL (Domain Specific Language) Integration: Translates natural language into a structured logic format (Cakir DSL), ensuring game-safe execution without the risks of direct code injection.

Runtime Logic Mapping: Real-time mapping of user intent to specific game functions like navigation, combat, or environmental interaction.

Workflow Integration

Register: Map your existing game functions (e.g., MoveTo, PerformAction, CheckCondition) to the framework's registry.

Parse: Feed natural language input into the system (e.g., "Patrol the area, but if you see an intruder, sound the alarm and retreat").

Execute: The framework generates a temporary, optimized Behavior Tree and executes the logic within the Unity lifecycle.

Developer Control & Customization

This framework is built for developers who want to implement "Instruction-Based" gameplay. It provides the architectural "plumbing" needed to handle complex command strings, allowing you to focus on game design rather than the intricacies of intent parsing and logic sequencing.

From the publisher's Asset Store listing.

Technical details

  • Works entirely at Runtime.
  • Lightweight and optimized for seamless gameplay.
  • Compatible with any genre: RPG, Strategy, Simulation, and more.
  • Easy-to-use API for method registration.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.7f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.