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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.41 or later
- Package size
- 104.2 MB
- Files
- 191
- Favorites
- 1
- Views in the past week
- 6
Price tracking
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- Lowest recorded
- $23.99 on
Keywords
Village cottage
Cozy two-story cottage with 2 entrances. Perfect for residential or small business scenes. Optimized 1024x1024 textures look crisp, no visible tiling.
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Village cottage screenshot 1
About this asset
This charming two-story cottage is ideal for creating realistic residential environments in any modern or suburban game project.
Layout & Design: The first floor features a functional mudroom, a full bathroom, a quiet study, an open-concept kitchen-living room, and a separate laundry room with a second exterior entrance. The second floor includes three distinct bedrooms.
Visual Quality: All textures are 1024x1024 but utilize smart UV mapping to appear sharper than standard resolution, eliminating blurriness and visible tiling while maintaining a lightweight build.
Technical Readiness: Every object has pre-configured colliders, making the asset ready for immediate interaction, navigation, and VR/AR implementation.
Suitable for simulation, horror, slice-of-life, FPS, or architectural visualization genres.
From the publisher's Asset Store listing.
Technical details
Key Features:
- Fully modeled and textured two-story cottage
- 5 rooms on the first floor, 3 bedrooms on the second floor
- Two independent entrances (main door + laundry room door)
- High-quality visuals: 1024x1024 textures with no visible blur or tiling
- Lightweight texture memory footprint
- Pre-configured colliders on all interactive objects
- Ready for Unity and built-in rendering pipelines
- Optimized for mobile, VR/AR, and desktop platforms
- Modular design potential for quick scene assembly
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.41f1 | Not listed | Compatible | Not listed |
This package uses standard shaders and is compatible with Built-in, URP, and HDRP. Materials may require automatic conversion via the Unity Render Pipeline Converter when first imported into URP or HDRP projects. No additional shaders or dependencies are required.
As listed on the Asset Store.