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- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.60 or later
- Package size
- 4.0 MB
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Modular Characters - Basic
Free sample of the modular character system with limited content. All features included: swap parts, customize colors & shapes, add accessories. Animation-ready with runtime support.
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Modular Characters - Basic screenshot 1
About this asset
Normalgon Modular Characters Basic - FREE SAMPLE includes a starter set of parts with the complete modular character system and all its features.
Experience all the core features and workflows, then upgrade to the full version for the complete content library. This pack includes fully rigged characters ready for animation. Animations are not included but work seamlessly with Mixamo, Unity Asset Store animations, or your custom animations.
What's Included in the Free Sample:
Sample Content:
- Limited selection of body parts (head, torso, legs, arms, hands, feet)
- Sample socketed accessories
- Demo scene with example characters
- Full Modular Character Editor tool
- Custom color-zone material
What You Get:
Full Modularity
- Mix and match heads, torsos, legs, arms, hands, and feet
- Each part works seamlessly with animations (tested with Mixamo, Humanoid rigs)
- Bone Remapper script ensures all parts animate perfectly together
Deep Customization
- Body Shapes: Adjust hips, waist, bust, face structure, and more via simple BlendShape sliders
- Color Zones: Custom shader system with vertex coloring for performant, multi-zone color customization
- Metallics & Smoothness: Control shininess per color zone with alpha-based material settings
- Fantasy Options: Toggle pointed ears on/off for elves and fantasy races
Socketed Accessories
- Add armor, hats, beards, mustaches, backpacks, and more
- Automatic positioning and parenting to correct bone locations
- Layer accessories (yes, even hats on hats!)
Two Workflow Options
- Manual Assembly: Drag-drop parts for complete control
- Modular Character Editor: UI-based system with Pick/Remove buttons—works in-editor AND at runtime for in-game character creators
Runtime Ready
- Swap parts and colors during gameplay
- Perfect for character creation screens, equipment systems, and RPG customization
- Optimized for performance with efficient vertex coloring
Ideal For:
- Medieval/Fantasy RPGs
- Character creation systems
- Games requiring visual equipment changes
- Projects needing diverse NPC populations
- Any genre requiring customizable humanoid characters
Technical Highlights:
- Animation-ready with proper bone mapping
- Performant shader system
- Clean prefab structure
- Expandable part library
- Debug mode for troubleshooting
Whether you're building a character creator, an RPG with equipment visualization, or simply need varied NPCs, this modular system provides the flexibility and ease of use to bring your characters to life!
From the publisher's Asset Store listing.
Technical details
- Animation: Does not include animation but is compatible with Unity's animation system
- Rigging: Humanoid rig, compatible with all animations
- Polygon count: Each fully assembled character ranges from about 1,500 - 3,000 verts
- Materials: Custom PBR shader with vertex color support
- Blend shapes included: Face, Hips, Waist, Bust, Feet
- Render pipeline: URP
- Runtime modification: Fully supported
- Platform compatibility: All platforms supported by Unity
- Unity version: Unity 6+
- Number of prefabs:
- 7 pairs of feet
- 6 pairs of hands
- 2 heads
- 6 hairstyles
- 3 helmets
- 6 bottoms
- 7 torsos
- 6 sets of armor
- 4 hats
- 2 facial hairstyles
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.60f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.