Dialogue Graph Overlay for Game Creator 2 - Dialogue 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
504 KB
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Dialogue Graph Overlay for Game Creator 2 - Dialogue 2

by Indie blankz (opens in new tab)

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Dialogue Graph Overlay adds a Unity 6+ visual node editor for Game Creator 2 Dialogue 2, with Play Mode Live Preview, dock panels, localization CSV tools, and graph CSV roundtrip.

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Price history for Dialogue Graph Overlay for Game Creator 2 - Dialogue 2, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Dialogue Graph Overlay for Game Creator 2 - Dialogue 2 screenshot 1

Dialogue Graph Overlay for Game Creator 2 - Dialogue 2 screenshot 1

About this asset

Dialogue Graph Overlay is an editor extension that brings a clean, productive node-based workflow to Game Creator 2 – Dialogue 2, letting you build and maintain conversations visually without changing how Dialogue 2 works internally.

Create and connect nodes using smart context menus (Create Node/Child/Sibling, Jump/Continue/Exit helpers), multi-select tools (box select, delete selected), and layout utilities (align, order, stack/arrange). A toggleable Dialogue Settings panel inside the graph mirrors key Dialogue 2 inspector settings—Dialogue Skin, Time, Actors, and editor display toggles—so you can adjust roles and targets while designing.

For debugging, Live Preview follows runtime dialogue progression in Play Mode, with a Sync button to instantly re-latch the overlay if needed. For performance and comfort, heavier editors are organized into a dock panel (including animation/instruction sections), and the animation UI automatically hides sequence controls when no clip is assigned.

For pipelines and collaboration, Graph CSV import/export supports stable roundtrips and safer workflows: it exports authored node text correctly, warns before overwriting existing nodes, auto-aligns after import, and restores Actor + Expression data (avatars) using more reliable identifiers. Localization workflows are included via Locale CSV export/apply tools for bulk text updates. Built with Unity 6+ editor compatibility in mind, Dialogue Graph Overlay is made for teams who want faster iteration and cleaner dialogue maintenance.

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FAQ

  • Does this replace Dialogue 2? No. It is an editor overlay that edits the same Dialogue Content you already use in Dialogue 2.
  • Where are node positions saved? On the Dialogue GameObject via a DialogueGraphMeta component.
  • Can I keep using the default Inspector list? Yes. The overlay is optional and complements the Dialogue component Inspector.
  • Will this affect my build size? Editor windows are excluded from builds. The runtime component only stores layout metadata.
  • Is Unity 6.3 supported? Yes. This build avoids UI Toolkit APIs that differ across Unity 6.x and is compatible with Unity 6.0+.

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Note: What CSV Import/Export Includes (and Doesn’t)

Graph CSV (Import/Export)

Included (roundtrips):

  • Graph structure: parent/child relationships + sibling order
  • Node identifiers: Tag (auto-filled if empty for stable roundtrips)
  • Node type: Text / Choice / Random
  • Actor: via Actor GUID (fallback: Actor name)
  • Expression: via ExpressionId (fallback: ExpressionIndex) → restores node avatar
  • Node text: authored inspector text (exports correctly)
  • Basic flow control: JumpTag / Continue / Exit flags (depending on your columns)

Not included (resets to defaults on import):

  • Conditions
  • On Start / On Finish instructions
  • Audio settings
  • Animation clip + sequence/timeline tracks
  • Duration settings and other advanced node properties
  • Any custom/extended per-node data not represented in the CSV columns

Graph CSV is meant for structure + core dialogue content, not full fidelity serialization of every node feature.

Localization CSV (Locale Export / Apply)

Included (used to replace text):

  • Node Tag/ID reference to locate the correct node
  • Localized text entries (the main thing you translate/edit)
  • Helpful context columns (for safe translation workflows)

Not included / not changed:

  • Node structure (parents/children/order)
  • Actor / Expression / avatars
  • Conditions, instructions, audio, animation, duration
  • Any non-text node settings

Localization CSV is meant only for bulk text translation/updates, not editing the graph or node configuration.

From the publisher's Asset Store listing.

Technical details

  • Visual node graph for Dialogue 2: Edit Game Creator 2 conversations as a clean node graph overlay while keeping the standard Dialogue 2 workflow intact.
  • Fast graph controls: Pan / zoom / drag nodes, click-to-inspect, and wire-based editing for quick iteration on large dialogue trees.
  • Smart context menus (empty + node)
    • Create Node / Create Child / Create Sibling (includes zero-node “Create Node” support)
    • Frame Node for instant navigation
    • Selection-aware tools: Delete Selected, Align Selection, Order Selection, plus selection safety (disables ambiguous actions when multi-selecting)
  • Multi-select + box-select productivity: Work on groups of nodes easily (delete, align, order) with consistent menu parity across graph actions.
  • Search & jump: Built-in Find to search nodes by tag / actor / text and jump through matches.
  • Play Mode Live Preview: Debug conversations while running:
    • Follow the currently playing dialogue
    • Auto-frame the running node (configurable focus behavior)
    • Sync button to force re-linking if the graph doesn’t latch onto runtime immediately
  • Performance-friendly Dock Panel: Heavy editors open in a dedicated dock (keeps the main inspector responsive):
    • Animation tab
    • On Start / On Finish instruction editors
    • Hides the Sequence block automatically when the animation clip is empty
  • Dialogue Settings panel inside the graph (toggleable): Mirrors Dialogue 2 inspector sections:
    • Configuration: Dialogue Skin, Time
    • Actors: per-actor target fields with proper labels (auto re-validates when the main Dialogue component’s actors list changes)
    • Editor toggles: Height, Display Actors, Display Jumps, Display Tags
  • Cleaner node readability options:
    • Display Tags inside node body (near preview text)
    • Optional display toggles to reduce visual noise
  • Node portraits / expressions: Each node can show a top-left avatar pulled from the selected Actor Expression sprite (auto-hides when missing).
  • Graph CSV import/export (roundtrip-ready):
    • Export/import the graph structure and core node data
    • Authored text export (correct inspector text)
    • Import safety warning when replacing existing nodes
    • Auto-align after import for a clean layout
    • Stable matching via Actor GUID + ExpressionId/ExpressionIndex (with safe fallbacks)
    • Auto-assigns missing tags to keep CSV roundtrips reliable
  • Localization workflow tools:
    • Export Locale CSV with helpful context metadata
    • Apply Locale CSV to replace node text in bulk
  • Unity 6+ ready: Built and tested around Unity 6.0+ / 6.3+ editor API constraints (UI Toolkit-safe implementation).
  • Includes example scene to quickly see the overlay in action.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Compatible Compatible Compatible
6000.3.8f1 Compatible Compatible Compatible

As listed on the Asset Store.