Rigonix Third Person Controller View on Asset Store (opens in new tab)

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Latest version
1.1.0
Last updated
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Unity version
6000.0.62 or later
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107.1 MB
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Rigonix Third Person Controller

by Rigonix3D (opens in new tab)

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Drop-in third-person controller with crouch, prone, ragdoll, foot and head IK, footsteps and flashlight. Keyboard/mouse, gamepad and touch. Both input systems. Built-in camera or Cinemachine.

Discount -50% Previous price $35.99 Price $17.99

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Price history

Last 6 months

USD
Price history for Rigonix Third Person Controller, 6 months Current $17.99; lowest $17.99; highest $35.99 in this period. $0 $25 $50 Aug Sep Oct Nov Version 1.1.0 released 10 Aug 2026 v1.1.0

Asset preview

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Rigonix Third Person Controller screenshot 1

Rigonix Third Person Controller screenshot 1

About this asset

Rigonix Third Person Controller

Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.

Works with Unity's all rendering and input pipelines new + legacy, and integrates with Cinemachine 3.x without requiring it.

Play the WebGL Demo

WINDOWS | Android

DOCUMENTATION

DISCORD COMMUNITY

Key Features

Advanced Locomotion Engine

A physics-based movement system that feels responsive and grounded.

  • Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.
  • Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.
  • Comes With Walking, Running And Sprinting Locomotion States
  • Dodge System: Integrated evasive maneuvers including Rolling, Sliding (under obstacles).
  • All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.

Hybrid Ragdoll Physics

Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.

  • Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.
  • Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.
  • Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.

Immersive Footstep System

Bring your world to life with a polymorphic surface detection system.

  • Tri-Mode Detection: Detects surfaces via Terrain Textures, Mesh Materials, or Object Tags.
  • Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.
  • Performance: Uses audio pooling to ensure zero garbage collection during gameplay.

Flexible Camera System
A production-ready Third Person Camera, plus full Cinemachine support if you prefer it.

  • Two Backends, One API: Ship with the built-in Rigonix camera, or switch to Cinemachine 3.x. Gameplay code never changes — every module talks to the same camera interface either way.
  • One-Click Conversion: Already built your game on the Rigonix camera? A single menu item converts your scene to Cinemachine, carrying over your tuned distances, offsets and FOVs.
  • Smart Collision: SphereCast-based occlusion prevents clipping through walls and corners. Cinemachine users get its native Deoccluder instead.
  • State-Driven Framing: Camera framing responds automatically to stance, aiming and sprinting — and add-ons can push their own states without touching camera code.
  • Smooth Damp: Cinematic follow logic that eliminates jitter.
  • Input Handling: Built-in support for mouse and gamepad sensitivity.

Unified Interaction System

A clean interface for interacting with the world.

  • Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.
  • Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.
  • Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.

The Rigonix Workflow

We value your time. The framework is designed for speed.

  • Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.
  • Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.
  • Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.

Modules Included

  • Locomotion Module: Walk, Run, Sprint, Jump. Supports both strafe and free movement type.
  • Health & Stamina: Stats manager with fall damage and regen logic.
  • Dodge Module: Roll, Slide logic.
  • Interaction Module: UnityEvent-based triggers can interact with buttons, chests, benches,levers, and doors.
  • Teleport Module: Blink abilities and warp points.
  • Audio Module: Centralized sound management.
  • Input Module: Cross-platform input wrapper which supports both new and legacy input system.
  • Emotes System : Perform various emotes.

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Render Pipeline: Built-in, URP, and HDRP compatible (Standard Shaders used for demo materials).
  • Input System: Supports Both Legacy Input Manager And New Input Systems.
  • Control Scheme: Keyboard Mouse, gamepad, and Mobile Input.
  • Code Quality: Namespace-isolated, highly commented, and strictly modular C# code.
  • Camera System: Both Built in and Cinemachine

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.62f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.