ForgePath Elite - Ultimate Pathfinding System View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
2021.3.45 or later
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1.3 MB
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ForgePath Elite - Ultimate Pathfinding System

by KinaForge Studio (opens in new tab)

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Professional pathfinding for Unity — grid, navmesh & point graphs. Multi-threaded, RVO avoidance, rich AI movement, custom editor tools. Production-ready.

Price $29.99

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ForgePath Elite - Ultimate Pathfinding System screenshot 1

ForgePath Elite - Ultimate Pathfinding System screenshot 1

About this asset

🚀 ForgePath Elite — Professional Pathfinding Made Easy

ForgePath Elite is a production-ready pathfinding system built from the ground up for Unity. Whether you're building an RTS, RPG, tower defense, or open-world game, ForgePath Elite gives you everything you need for intelligent AI navigation — right out of the box.

✨ Key Features

🗺️ Multiple Graph Types

- Grid Graph: Square or hexagonal grids with configurable node size, slope limits, collision detection, and auto-scan

- Recast Graph: Runtime navmesh generation using voxelization and contour tracing

- Point Graph: Manual or auto-connected waypoint-based navigation

🧠 Intelligent Pathfinding

- High-performance pathfinding engine with Manhattan, Euclidean, Diagonal, and Dijkstra heuristics

- Optional Burst-compiled multithreaded computation via Unity Jobs (automatic when Burst package is installed)

- Multiple path types: point-to-point, multi-target, flee, random, and flood paths

- Automatic path smoothing with string-pulling modifier

🤖 Rich AI Movement

- EliteAI: Full-featured AI with path following, obstacle avoidance, smooth rotation, configurable speed profiles, and trail line visualization

- BasicAI: Lightweight waypoint follower for simple use cases

- AIDestinationSetter: Automatic target tracking with configurable update intervals

- Click-to-Move: Built-in mouse click navigation with visual markers

👥 Crowd Simulation

RVO Local Avoidance

- Reciprocal Velocity Obstacles for realistic crowd movement

- Agents avoid each other without jittering or overlap

- Configurable priority, avoidance weight, and collision radius

🛠️ Powerful Editor Tools

- Custom inspector with visual graph configuration

- Scene view gizmos showing walkable/unwalkable nodes

- One-click graph scanning and re-scanning

- Right-click menu items for quick setup

Example Scene Generator — creates a fully working demo scene in seconds

📊 Runtime Features

- Dynamic graph updates (block/unblock areas at runtime)

- Navmesh cuts for real-time obstacle placement

- Graph update objects for targeted area changes

- Automatic flood-fill for area connectivity

- Debug mode with comprehensive logging

Play WebGL Demo

💬 Support

- Full documentation included

- Email: [email protected]

- Website: https://kinaforge.com

From the publisher's Asset Store listing.

Technical details

ForgePath Elite is a high-performance, multithreaded pathfinding solution designed for production-scale environments. It combines the flexibility of multiple graph types with the speed of the Unity Job System.

Compatibility & Requirements:

  • Unity Version: 2021.3 LTS or higher.
  • Dependencies: No mandatory external dependencies. Works out of the box with standard Unity installations.
  • Render Pipelines: Supports Built-in, URP, and HDRP (Custom shaders included for all three).
  • Platforms: PC, Mac, Linux, Mobile (iOS/Android), Consoles, and WebGL.

What's Included:

  • Complete C# Source Code.
  • Integrated RVO Simulator. 
  • Example interactive scene.
  • Comprehensive Offline Documentation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.13f1 Compatible Compatible Compatible Compatible
2021.3.45f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.