ForgePath Elite - Ultimate Pathfinding System OFFICIAL SALE

🚀 ForgePath Elite — Professional Pathfinding Made Easy


ForgePath Elite is a production-ready pathfinding system built from the ground up for Unity. Whether you're building an RTS, RPG, tower defense, or open-world game, ForgePath Elite gives you everything you need for intelligent AI navigation — right out of the box.


✨ Key Features


🗺️ Multiple Graph Types

- Grid Graph: Square or hexagonal grids with configurable node size, slope limits, collision detection, and auto-scan

- Recast Graph: Runtime navmesh generation using voxelization and contour tracing

- Point Graph: Manual or auto-connected waypoint-based navigation


🧠 Intelligent Pathfinding

- High-performance pathfinding engine with Manhattan, Euclidean, Diagonal, and Dijkstra heuristics

- Optional Burst-compiled multithreaded computation via Unity Jobs (automatic when Burst package is installed)

- Multiple path types: point-to-point, multi-target, flee, random, and flood paths

- Automatic path smoothing with string-pulling modifier


🤖 Rich AI Movement

- EliteAI: Full-featured AI with path following, obstacle avoidance, smooth rotation, configurable speed profiles, and trail line visualization

- BasicAI: Lightweight waypoint follower for simple use cases

- AIDestinationSetter: Automatic target tracking with configurable update intervals

- Click-to-Move: Built-in mouse click navigation with visual markers


👥 Crowd Simulation

RVO Local Avoidance

- Reciprocal Velocity Obstacles for realistic crowd movement

- Agents avoid each other without jittering or overlap

- Configurable priority, avoidance weight, and collision radius


🛠️ Powerful Editor Tools

- Custom inspector with visual graph configuration

- Scene view gizmos showing walkable/unwalkable nodes

- One-click graph scanning and re-scanning

- Right-click menu items for quick setup

Example Scene Generator — creates a fully working demo scene in seconds


📊 Runtime Features

- Dynamic graph updates (block/unblock areas at runtime)

- Navmesh cuts for real-time obstacle placement

- Graph update objects for targeted area changes

- Automatic flood-fill for area connectivity

- Debug mode with comprehensive logging


Play WebGL Demo


💬 Support

- Full documentation included

- Email: support@kinaforge.com

- Website: https://kinaforge.com