OptiDraw – Advanced Mesh Painting Tool View on Asset Store (opens in new tab)

Package details

Latest version
3.2.3
Last updated
First released
Unity version
6000.0.67 or later
Package size
7.9 MB
Files
142
Favorites
51
Views in the past week
25

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$19.99 on

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OptiDraw – Advanced Mesh Painting Tool

by Run2Go Studio (opens in new tab)

5.0 / 5 · 3 ratings

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The exact internal tool from our active studio pipeline. Built for UDIM & Skinned Meshes where others failed. Production hardened Burst performance for pro devs.

Price $39.99

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Price history

Last 6 months

USD
Price history for OptiDraw – Advanced Mesh Painting Tool, 6 months Current $39.99; lowest $19.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 3.2.3 released 30 Jul 2026 v3.2.3

Asset preview

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OptiDraw – Advanced Mesh Painting Tool screenshot 1

OptiDraw – Advanced Mesh Painting Tool screenshot 1

About this asset

🎨 OptiDraw || 📖 Documentation || 🗺️ Roadmap || 💬 Forum

Bring the power of AAA texturing workflows directly into the Unity Editor. OptiDraw delivers a frictionless, zero lag painting experience for both static and animated meshes. Engineered with a Substance style workflow, multi submesh support, and pure Burst Compiler performance this is your definitive in editor painting solution.

Optidraw is a professional-grade painting toolset designed to bridge the gap between external texturing software and the Unity Editor. Whether you are creating lush environments with Splat Painting or detailing characters via Vertex Painting, Optidraw provides an intuitive, high-performance experience that doesn't slow down your creative flow.

Built with Unity Burst and GPU acceleration, Optidraw handles complex meshes with ease, supporting advanced workflows like UDIMs and multi-submesh painting inspired by the Adobe Substance workflow.

Core Modules:

  • Vertex Painting: High-precision vertex color manipulation for blending, masking, and detailing.
  • Splat Painting: Perfect for terrain-like texturing on any mesh, allowing for complex environment blending.
  • Texture Channel Packer (Bonus): A powerful built-in utility to merge and optimize your texture maps (R, G, B, A) into single textures for better performance and memory management.

Why Choose Optidraw?

🚀 Unrivaled Performance

Harness the power of Unity Burst and GPU computing. Optidraw is engineered to be "Lighting Fast," ensuring zero lag even when painting on high-poly models.

🎬 Paint on Animated Meshes

Unlike standard painters, Optidraw supports Animation Draw Mode. You can paint directly on Skinned Mesh Renderers while they are animating, ensuring your textures look perfect in motion.

🎨 Professional Workflow (Substance-Style)

Manage complex assets effortlessly with support for UDIM Objects and Multiple Submeshes. Our workflow is optimized for artists coming from Adobe Substance, making the transition to in-editor painting seamless.

🛠 Complete Creative Freedom

Optidraw isn't a "black box." It fully supports Custom Shaders via Shader Graph, allowing you to create your own shaders and integrate them directly into the painting pipeline.

Key Features:

  • Universal Support: Works with Mesh Renderers and Skinned Mesh Renderers.
  • Multi-Channel UVs: Paint across different UV sets (UV0, UV1, etc.).
  • Seamless Painting: No visible seams across texture borders or submeshes.
  • Clean Data Management: No messy folders. All data is stored efficiently and linked correctly to your assets.
  • Modern UI/UX: A clean, dockable interface designed by artists for artists.
  • Customizable Shortcuts: Tailor the tool to your muscle memory for maximum productivity.
  • Robust Undo/Redo: A reliable system that ensures your progress is always safe.
  • Long-Term Support (LTS): Regular updates and compatibility fixes for future Unity versions.
  • Full Source Code included: Complete transparency and flexibility for studios.

Support & Community:

Found a bug or have a feature request? We’re here to help!

From the publisher's Asset Store listing.

Technical details

Technical Details:

  • Rendering Pipelines: Built-in, URP, and HDRP (via Shader Graph).
  • Performance: Utilizes Job System, Burst Compiler, and GPU computing.
  • Workflow: Compatible with UDIM and standard UV layouts.

Experience the future of in-editor painting. Get Optidraw today!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.67f1 Compatible Compatible Compatible

Fully tested and validated from Unity 6.1 up through Unity 6.5 and beyond, ensuring zero API conflicts on newer Unity releases.

As listed on the Asset Store.