Bandit Enemy Animation Pack OFFICIAL SALE

The Bandit Enemy Combat Animation Pack is a complete, gameplay-focused animation set designed for human melee enemies such as bandits, raiders, outlaws, and hostile NPCs.
This pack focuses on aggressive, dirty, and unpredictable combat behavior, making enemies feel alive, threatening, and reactive during gameplay.

The animations are built for enemy AI logic, covering idle states, movement, intimidation, combat attacks, combos, defensive reactions, pressure actions, and death.
Perfect for action, RPG, open-world, stealth, survival, and combat-heavy games.

All animations are game-ready, cleanly animated, and suitable.


Key Features

  • 48 high-quality enemy animations
  • Designed specifically for human melee enemies
  • Includes combat, movement, reactions, intimidation, and personality states
  • Mix of in-place and Some Root Motion (RM) animations
  • Ideal for AI-driven enemy behavior systems
  • Clean transitions and readable silhouettes
  • Suitable for player enemies, NPC enemies, and boss-like bandits

🎬 Preview Video


Watch all animations here: 👉 https://youtu.be/9MOoaqzuHnU

📩 Contact

For support or questions: E-Mail: raisecreation14@gmail.com


COMPLETE ANIMATION LIST (48 ANIMATIONS)


👊 CORE COMBAT ANIMATIONS

  • AS_EB_Attack - Basic weapon swing
  • AS_EB_Attack_Charge - Charging forward attack
  • AS_EB_Attack_Charge_V2 - Alternative charging attack
  • AS_EB_Attack_Swing - Wide arcing swing
  • AS_EB_Attack_V2 - Secondary attack variation
  • AS_EB_Attack_V3 - Tertiary attack variation
  • AS_EB_Combo - 3-hit attack combination
  • AS_EB_Combo_RM - Combo with root motion
  • AS_EB_Combo_RM_V2 - Alternative root motion combo
  • AS_EB_Combo_V2 - Secondary combo variation
  • AS_EB_Kick - Front kick attack
  • AS_EB_Kick_V2 - Alternative kick attack
  • AS_EB_Push_Attack - Push followed by attack
  • AS_EB_Push_Attack_RM - Push attack with root motion
  • AS_EB_Swing_Combo - Swinging weapon combination
  • AS_EB_Swing_Combo_RM - Swing combo with root motion
  • AS_EB_Run_Attack - Attack while running

🎭 PERSONALITY & TAUNT ANIMATIONS

  • AS_EB_Confident - Confident standing pose
  • AS_EB_Intimidate - Intimidating threat display
  • AS_EB_Pointing - Pointing at target
  • AS_EB_Taunt - Mocking taunt animation
  • AS_EB_Victory - Victory celebration
  • AS_EB_Victory_V2 - Alternative victory pose
  • AS_EB_Yells - Shouting/yelling animation

🚶 MOVEMENT & LOCOMOTION

  • AS_EB_Walk - Standard walk cycle
  • AS_EB_Walk_Back - Walking backward
  • AS_EB_Walk_Left - Strafe left
  • AS_EB_Walk_Right - Strafe right
  • AS_EB_Run - Standard run cycle
  • AS_EB_Run_V2 - Alternative run style
  • AS_EB_Jump - Jumping motion
  • AS_EB_Dodge - Dodge/evade movement
  • AS_EB_Dodge_V2 - Alternative dodge

💥 HIT REACTIONS & STATES

  • AS_EB_Hit_React - Basic hit reaction
  • AS_EB_Hit_React_V2 - Alternative hit reaction
  • AS_EB_Stagger - Stagger from heavy hit
  • AS_EB_Stagger_RM - Stagger with root motion
  • AS_EB_injured - Injured state animation
  • AS_EB_Death - Death animation

🛡️ GUARD & IDLE STATES

  • AS_EB_Guard_Idle - Defensive idle stance
  • AS_EB_Guard_Attack - Attack from guard stance
  • AS_EB_Guard_Hit - Getting hit while guarding
  • AS_EB_Combat_Idle - Ready combat stance
  • AS_EB_Idle - Standard idle animation
  • AS_EB_Relax - Relaxed, off-duty stance
  • AS_EB_Sitting - Sitting position
  • AS_EB_Sitting_V2 - Alternative sitting pose
  • AS_EB_Throw - Throwing motion

Ideal For

  • Bandits / Raiders / Outlaws
  • Human melee enemies
  • RPG & Open-World games
  • Action & Combat games
  • AI enemy behavior systems