Bandit Enemy Animation Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.40 or later
Package size
7.0 MB
Files
58
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Bandit Enemy Animation Pack

by Raisecreation (opens in new tab)

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Perfect for bar fights, gang conflicts, bandit ambushes, and low-tier enemies that need to feel dangerous and authentic. aggressive, unrefined street brawlers and opportunistic outlaws to your game .

Price $16.00

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Price history

Last 6 months

USD
Price history for Bandit Enemy Animation Pack, 6 months Current $16.00; lowest $16.00; highest $16.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Bandit Enemy Animation Pack screenshot 1

Bandit Enemy Animation Pack screenshot 1

About this asset

The Bandit Enemy Combat Animation Pack is a complete, gameplay-focused animation set designed for human melee enemies such as bandits, raiders, outlaws, and hostile NPCs.
This pack focuses on aggressive, dirty, and unpredictable combat behavior, making enemies feel alive, threatening, and reactive during gameplay.

The animations are built for enemy AI logic, covering idle states, movement, intimidation, combat attacks, combos, defensive reactions, pressure actions, and death.
Perfect for action, RPG, open-world, stealth, survival, and combat-heavy games.

All animations are game-ready, cleanly animated, and suitable.

Key Features

  • 48 high-quality enemy animations
  • Designed specifically for human melee enemies
  • Includes combat, movement, reactions, intimidation, and personality states
  • Mix of in-place and Some Root Motion (RM) animations
  • Ideal for AI-driven enemy behavior systems
  • Clean transitions and readable silhouettes
  • Suitable for player enemies, NPC enemies, and boss-like bandits

🎬 Preview Video

Watch all animations here: 👉 https://youtu.be/9MOoaqzuHnU

📩 Contact

For support or questions: E-Mail: [email protected]

COMPLETE ANIMATION LIST (48 ANIMATIONS)

👊 CORE COMBAT ANIMATIONS

  • AS_EB_Attack - Basic weapon swing
  • AS_EB_Attack_Charge - Charging forward attack
  • AS_EB_Attack_Charge_V2 - Alternative charging attack
  • AS_EB_Attack_Swing - Wide arcing swing
  • AS_EB_Attack_V2 - Secondary attack variation
  • AS_EB_Attack_V3 - Tertiary attack variation
  • AS_EB_Combo - 3-hit attack combination
  • AS_EB_Combo_RM - Combo with root motion
  • AS_EB_Combo_RM_V2 - Alternative root motion combo
  • AS_EB_Combo_V2 - Secondary combo variation
  • AS_EB_Kick - Front kick attack
  • AS_EB_Kick_V2 - Alternative kick attack
  • AS_EB_Push_Attack - Push followed by attack
  • AS_EB_Push_Attack_RM - Push attack with root motion
  • AS_EB_Swing_Combo - Swinging weapon combination
  • AS_EB_Swing_Combo_RM - Swing combo with root motion
  • AS_EB_Run_Attack - Attack while running

🎭 PERSONALITY & TAUNT ANIMATIONS

  • AS_EB_Confident - Confident standing pose
  • AS_EB_Intimidate - Intimidating threat display
  • AS_EB_Pointing - Pointing at target
  • AS_EB_Taunt - Mocking taunt animation
  • AS_EB_Victory - Victory celebration
  • AS_EB_Victory_V2 - Alternative victory pose
  • AS_EB_Yells - Shouting/yelling animation

🚶 MOVEMENT & LOCOMOTION

  • AS_EB_Walk - Standard walk cycle
  • AS_EB_Walk_Back - Walking backward
  • AS_EB_Walk_Left - Strafe left
  • AS_EB_Walk_Right - Strafe right
  • AS_EB_Run - Standard run cycle
  • AS_EB_Run_V2 - Alternative run style
  • AS_EB_Jump - Jumping motion
  • AS_EB_Dodge - Dodge/evade movement
  • AS_EB_Dodge_V2 - Alternative dodge

💥 HIT REACTIONS & STATES

  • AS_EB_Hit_React - Basic hit reaction
  • AS_EB_Hit_React_V2 - Alternative hit reaction
  • AS_EB_Stagger - Stagger from heavy hit
  • AS_EB_Stagger_RM - Stagger with root motion
  • AS_EB_injured - Injured state animation
  • AS_EB_Death - Death animation

🛡️ GUARD & IDLE STATES

  • AS_EB_Guard_Idle - Defensive idle stance
  • AS_EB_Guard_Attack - Attack from guard stance
  • AS_EB_Guard_Hit - Getting hit while guarding
  • AS_EB_Combat_Idle - Ready combat stance
  • AS_EB_Idle - Standard idle animation
  • AS_EB_Relax - Relaxed, off-duty stance
  • AS_EB_Sitting - Sitting position
  • AS_EB_Sitting_V2 - Alternative sitting pose
  • AS_EB_Throw - Throwing motion

Ideal For

  • Bandits / Raiders / Outlaws
  • Human melee enemies
  • RPG & Open-World games
  • Action & Combat games
  • AI enemy behavior systems

From the publisher's Asset Store listing.

Technical details

Total Number of Animations: 48

Animation types : In_place, Root_motion

A custom skeleton rig

Windows: (Yes)

Mac: (Yes)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.40f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.