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Package details
- Latest version
- 1.3.0
- Last updated
- First released
- Unity version
- 6000.0.62 or later
- Package size
- 13.2 MB
- Files
- 117
- Favorites
- 10
- Views in the past week
- 19
- Requires
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.50 on
Keywords
Vehicle: Car - MFPS Addon
Vehicle: Car addon for MFPS 2.0 and MFPS Mobile
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Price history
Last 6 months
USDAsset preview
1 / 8
Vehicle: Car - MFPS Addon screenshot 1
About this asset
Transform your infantry skirmishes into high-stakes vehicular combat.
Speed and mobility are the lifeblood of a great multiplayer shooter. While boots on the ground offer tactical precision, adding vehicles introduces chaos, strategy, and distinct "Battlefield moments" that players remember.
This addon seamlessly integrates a robust 4-wheel vehicle controller directly into the MFPS (Multiplayer FPS) ecosystem. It isn't just about getting from point A to point B; it is about squad dynamics. With full passenger support and drive-by shooting mechanics, you can turn a lone-wolf match into a coordinated team assault.
Why developers choose this addon:
- The "Network Nightmare" Solved: Replicating vehicle physics and passenger states over a network is notoriously difficult. We have handled the interpolation, synchronization, and seat logic so you don't have to.
- Workflow First: Time is your most valuable asset. This integration is designed as a 2-click process. Drop it in, configure your seats, and hit play.
- Squad Synergy: This allows for the classic "Driver + Gunner" loop. One player maneuvers through danger while passengers provide suppressing fire from the windows.
From the publisher's Asset Store listing.
Technical details
Core Features
- Complete Physics Controller: A tuned, arcade-sim hybrid 4-wheel controller that feels responsive and heavy enough for combat environments.
- Drive-By Combat: Fully networked passenger logic allows teammates to aim and shoot weapons from inside the vehicle while moving.
- Seamless Integration: Automated "2-Click" setup script gets the system running in your existing MFPS project instantly.
- Tactical Damage System: Vehicles feature health, collision damage, and destruction logic. Players aren't just driving; they are managing a destructible resource.
- Flexible Capacity: Whether it’s a 2-seater buggy or an armored troop transport, you can add as many passenger seats as your model supports.
- Asset Agnostic: Easily swap in your own 3D car models. If it has wheels and a body, you can make it drivable.
- Enter/Exit Logic: Smooth transitions for drivers and passengers, fully synced across the server.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.62f1 | Compatible | Compatible | Compatible |
Work with both MFPS versions, standalone and MFPS Mobile.
As listed on the Asset Store.