HDRP's Physical Hair for URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.1.0 or later
Package size
15.2 MB
Files
60
Favorites
8
Views in the past week
17

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HDRP's Physical Hair for URP

by Bad Fat Dog (opens in new tab)

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HDRP‑inspired physical hair rendering for URP. Marschner‑style R/TT/TRT highlights with dual‑scattering compensation, designed for Unity 6 and scalable across PC and GLES3 mobile.

Price $9.99

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Price history

Last 6 months

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Price history for HDRP's Physical Hair for URP, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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HDRP's Physical Hair for URP screenshot 1

HDRP's Physical Hair for URP screenshot 1

About this asset

​Documentation

Features

  • Tri‑Color Gradient System (No Color Painting Needed)
    • A procedural Root / Length / Tip gradient workflow with grey‑hair blending and per‑strand hue variation (mask/strand‑index driven), enabling natural hair color variation without authoring extra color textures.
  • Marschner‑Inspired Physical Highlights (R / TT / TRT + Cuticle Control)
    • Real‑time Marschner‑style R/TT/TRT highlight structure with cuticle angle and anisotropic strand direction control. Uses pre‑integrated 3D LUTs for azimuthal scattering to achieve stable, high‑quality hair specular response in URP.
  • Multiple Scattering Compensation (Dual Scattering)
    • Built‑in dual‑scattering term with pre‑integrated attenuation 3D LUTs to compensate energy/color from multiple scattering, improving perceived softness and reducing “plastic” looks, especially in backlit and grazing‑angle lighting.
  • Unity 6 + Full URP Rendering Path Support
    • Verified on Unity 6 across all URP rendering paths. 
    • Includes depth & alpha consistency handling for depth‑priming / prepass scenarios to prevent pass mismatches in complex URP configurations.
  • Mobile‑Ready (Mid‑to‑High‑End Devices)
    • Compatible with OpenGL ES 3.0+ (GLES3) and designed to be practical on mid‑to‑high‑end mobile hardware.

From the publisher's Asset Store listing.

Technical details

Full Source Code Included.

Compatibility Note

  • Compatible with all major Graphics APIs, including GLES 3.
  • Support All Rendering Paths in Unity 6.
  • Support RenderGraph and Compatibility Mode.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.0f1 Not listed Compatible Not listed

Compatibility Note

  • Compatible with all major Graphics APIs, including GLES 3.
  • Support All Rendering Paths in Unity 6.
  • Support RenderGraph and Compatibility Mode.

As listed on the Asset Store.