Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.64 or later
Package size
96.6 MB
Files
679
Favorites
85
Views in the past week
80

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$34.99 on

Keywords

Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template

by Golem Kin Games (opens in new tab)

2 ratings, too few to average

A complete life-sim system featuring smooth movement, cozy camera styles, inventory and tools, farming, fishing, building, shops, UI, time and seasons, plus a full save and load system.

Price $49.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template screenshot 1

Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template screenshot 1

About this asset

Cozy Controller is an all-in-one life-sim character controller system built for cozy games: farming, fishing, collecting, building, and relaxing exploration. Drop it into a new or existing project and you’ll have a solid foundation for a complete life-sim loop—movement, camera, inventory, tools, interactables, UI, and saving—ready to extend.

What’s Included

Character Controller

  • Smooth, camera-relative movement with walk/run/sneak
  • Jump with coyote time + jump buffer for forgiving controls
  • Ground detection + configurable layers
  • Gameplay-ready events (jump/land/footsteps/speed changes)

Camera System (Multiple Styles)

  • Cozy-style fixed angles with Q/E rotation
  • Isometric mode (true isometric angle)
  • Fixed follow mode
  • Free-look orbit mode + zoom
  • Optional camera collision + interior mode support

Inventory + Hotbar

  • Category-based inventory (tools, fish, bugs, seeds, crops, materials, furniture, etc.)
  • Stacking, equipping, consumables, placeables
  • Currency support + buy/sell prices per item
  • Events for UI updates, item added/removed, money changes, slot selection

Tool System (5 Tool Types)

  • Fishing Rod, Axe, Net, Shovel, Watering Can
  • Tool cooldowns, interaction range, rotate-to-target, optional movement blocking
  • Dedicated tool model scripts for visuals/particles
  • Tool events for easy integration (fish bite/caught/escaped, chop/tree felled, bug caught, dug item, plant watered)

Time & Seasons

  • Simulated time (configurable minutes per day)
  • Real-time mode and real-time scaled mode
  • Day/night support with sunrise/sunset events
  • Season progression with configurable days per season
  • Lighting hooks for sun/moon setup

Farming: Plant Growth + Watering

  • Multi-stage crop growth (seed → growth → main → harvestable)
  • Water level + optional “requires watering”
  • Harvest logic, quantities, optional regrowth
  • Visual stage models + world prompts/effects/events

Harvesting / Chopping System

  • Health-based destructibles with drops (trees, rocks, etc.)
  • Optional harvest-mode for renewable resources (fruit trees, berry bushes)
  • Regen options, hit shake, damage delay for animation sync

Fishing Minigame

  • Cast → wait → bite cue → catch window
  • Weighted fish pools with time + season restrictions
  • Optional Fishing Spots with custom pools and overrides

Bug Catching

  • Catchable creatures with wander + flee behaviors
  • Flying options (height range + bob)
  • Catch effects + events

Digging

  • Weighted buried loot with chance of “nothing”
  • Dug state tracking + optional respawn time
  • Dig visuals/audio + events

Building & Decoration

  • Building mode for placing/moving/picking up furniture
  • Building zones with bounds, grid snap, capacity limits, Y tolerance
  • Preview materials for valid/invalid placement
  • Pre-placed object support + saved placement data

Shop System

  • Buy/sell UI flow with stock counts and price overrides
  • Sell price multiplier support
  • Interaction range + trigger open option
  • Transaction events (bought/sold/failed)

Save / Load System
Saves the core state needed for a life-sim loop:

  • Player transform
  • Inventory contents + currency + hotbar selection
  • Time/day/season state
  • Plant growth + watering state
  • Choppables (health/harvest state/destroyed)
  • Dig spots (dug state)
  • Caught creatures tracking
  • Placed objects (item ID, transform, zone)

Includes CozySaveable for persistent object identity and auto-save support.

UI Kit

  • Hotbar UI, Inventory UI, Time UI
  • Item popups (pickup notifications with fly-to-UI)
  • Building UI
  • Shop UI
  • World tooltips + harvest button helpers

Audio

  • Surface-based footstep system (component or tag-driven)
  • Jump/land/swim hooks
  • Tool SFX hooks ready via events

Editor Tools

  • Quick scene setup helpers (create time manager/save manager/popup manager)
  • Save reset/open folder shortcuts
  • Debug menu utilities (skip hour/day, set season, log inventory)

From the publisher's Asset Store listing.

Technical details

Technical Details

Unity Version:

  • Unity 2021.3 LTS or newer
  • Tested in Unity 2021 LTS, 2022 LTS, and 2023 LTS

Render Pipeline:

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP) compatible
  • No HDRP-specific dependencies

Platforms:

  • PC (Windows, macOS, Linux)
  • Mobile (iOS, Android)
  • WebGL (core systems supported)
  • Console-ready architecture (no platform-specific code)

Input System:

  • Unity Input Manager (legacy) by default
  • Easily adaptable to the New Input System

Dependencies:

  • TextMeshPro (Unity package)
  • No third-party assets or plugins required

Programming Language:

  • C#

Namespaces:

  • All scripts are fully namespaced under GolemkinGames.CozyController

Code Architecture:

  • Modular, component-based design
  • Event-driven systems using UnityEvent
  • Clean separation between controller, systems, UI, and tools
  • Designed for extension without modifying core scripts

Performance:

  • Optimized for life-sim scale scenes
  • Layer-masked physics queries to reduce overhead
  • Lightweight per-frame logic
  • Object lifecycle management for runtime-spawned effects
  • Suitable for mobile and low-end devices with proper asset setup

Save System:

  • JSON-based save files
  • Supports multiple save slots
  • Auto-save and manual save support
  • Uses Application.persistentDataPath
  • Persistent runtime state for player, inventory, time, world objects, and placed items

Camera System:

  • Multiple camera styles in a single component
  • Optional camera collision
  • Interior/exterior mode switching
  • Mouse, keyboard, and fixed-angle controls supported

UI System:

  • Built with Unity UI (UGUI)
  • Uses TextMeshPro for text rendering
  • Fully skinnable and replaceable UI components
  • No hard dependency on a specific canvas setup

Physics:

  • Uses Unity physics (Rigidbody + Collider based)
  • CapsuleCollider-based character controller (not Unity’s built-in CharacterController)
  • Layer-based interaction filtering

Audio:

  • AudioSource-based playback
  • Surface-based footstep system (component or tag driven)
  • Event hooks for tool, movement, and interaction sounds

Networking:

  • Not networked by default
  • Systems are deterministic and event-driven, suitable for multiplayer integration

Extensibility:

  • Add new tools, items, crops, fish, bugs, and placeables via data configuration
  • Hook into gameplay events without modifying source
  • Replace or extend UI and visuals independently

Documentation:

  • Comprehensive in-package documentation
  • Inline tooltips and clear inspector layouts

Included Content:

  • Scripts only (no character models, animations, or art assets) + demo art assets under CC0
  • Example prefabs and demo-ready components for all systems

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.64f1 Not listed Compatible Not listed

As listed on the Asset Store.