BIRP is default pipeline, URP is supported too(unpack URP6.2.unitypackage)
Prefabs:
11 rocks
11 dead trees
7 moss shapes
4 custom shaders with flexible customization:
Rocks, moss, trees and water
Tiles everywhere: Trim rocks, tricky moss, and dead trees what uses vertex color(a) with tile
2 simple glow VFX prefabs
Feel free to contact me if you have questions!