Lidar Component - Mini Map (Basic) View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.6.3 or later
Package size
615 KB
Files
66
Views in the past week
7

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Lidar Component - Mini Map (Basic)

by TheCoderGuy (opens in new tab)

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A lightweight LiDAR sensor simulation for Unity featuring a CPU-based raycast backend, scan patterns, and radar visualization. P.S. Underpriced on purpose. I like coffee and fair entry points.

Price $9.99

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Price history

Last 6 months

USD
Price history for Lidar Component - Mini Map (Basic), 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 1.2 released 5 Oct 2026 v1.2

Asset preview

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Lidar Component - Mini Map (Basic) screenshot 1

Lidar Component - Mini Map (Basic) screenshot 1

About this asset

The LiDAR Component– Basic Package provides a real-time LiDAR sensor simulation built specifically for Unity. It enables developers to simulate realistic LiDAR scans using CPU-based raycasting, visualize sensor output through a radar-style minimap, and filter detections at the sensor level using layers and scan rings.

The system is designed with a clean, modular architecture that separates sensing, processing, and visualization. This allows the LiDAR data to be reused across different consumers such as HUDs, analytics tools, or future robotics integrations.

While the Basic package focuses on reliability and ease of use, the architecture is intentionally Pro-ready. Advanced features such as GPU backends, hardware ray tracing, occupancy grids, and ROS publishers are planned as optional Pro extensions without breaking the existing API.

This package is ideal for:

  • Game developers needing sensor-based perception
  • Simulation and AI prototyping
  • Robotics concept demonstrations without ROS complexity
  • Educational and research visualization

From the publisher's Asset Store listing.

Technical details

Core Features

  • CPU-based LiDAR backendRaycast-driven point generation
    Deterministic and engine-agnostic behavior
  • Configurable LiDAR parametersRange, horizontal/vertical FOV
    Scan frequency (Hz)
    Number of channels (rings)
    Points per scan
  • Sensor-level filteringLayer-based hit and ignore masks
    Multi-layer exclusion support
  • Ring filteringIgnore specific rings or ranges
    Useful for ground return suppression
  • Real-time radar / minimap visualizationSensor-centered display
    Point fading and persistence
    Ring separation and styling

Architecture

  • Modular backend system (ILidarBackend)
  • Clean data contract (LidarFrame, LidarPoint)
  • Decoupled visualization and processing
  • Graceful fallback system for unavailable backends
  • Designed for future Pro extensions

Backend Support (Basic)

  • ✅ CPU Raycast Backend
  • ⛔ GPU Backend (Pro)
  • ⛔ Hybrid Backend (Pro)
  • ⛔ Hardware Ray Tracing Backend (Pro)

Performance Notes

  • Suitable for real-time use in small to medium scenes
  • Performance scales with:
    Number of points per scan
    Scan frequency
    Scene complexity
  • Layer filtering strongly recommended for optimal performance

Engine & Compatibility

  • Unity (Built-in / URP compatible)
  • Requires standard Unity Physics (colliders)
  • No external dependencies
  • No ROS required in Basic package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.3f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.