Super Hierarchy

In a scene with hundreds of GameObjects, Super Hierarchy lets you see an object's color, its main components (up to 5 icons, Transform excluded) and any Console error or warning about it in the Hierarchy window, without opening the Inspector.


New in 1.2

Unity 6.6 turns on the new Hierarchy window by default, and Super Hierarchy now draws its colors, separators, folders, tree lines and icons there. In the new window it leaves out what Unity already does itself: alternating rows, the Active column, selection colors and the prefab arrow. The legacy window keeps these options. 1.2 also fixes Hierarchy Folders in builds: older versions tagged folders EditorOnly, so Unity removed them from builds together with their children.


A buyer wrote: "It's super quick to assign colours and text formatting [...]."


Who this is not for

  • Teams that want to share colors and text styles. They are stored in EditorPrefs on each computer. Icons are shared, because they are stored in the scene.
  • Projects that need a version tested on Unity 2022.3 to 6.5 or on Windows. Version 1.2 was tested on Unity 6.6 on macOS only.

Removing it? Run Window > SuperHierarchy > Cleanup Before Uninstall first. It removes HierarchyFolder components, so your scenes do not end up with missing scripts.


I make and maintain Super Hierarchy and answer support requests myself. Questions or bugs: aw@frankentools.pro or Discord: https://discord.gg/Z85Pgma8Tf