Super Hierarchy OFFICIAL SALE

Working with hundreds of GameObjects in a single scene? Struggling to locate that one prefab buried five levels deep? Tired of scrolling through endless gray rows trying to remember which object does what? Super Hierarchy solves these problems by turning your Hierarchy window into an information-rich workspace that shows you what matters at a glance.


  • Color-coded organization lets you assign visual strips to GameObjects by type. Blue for player-related objects, red for enemies, green for environment props. No more guessing. One look and you know exactly where you are in your scene structure.

  • Component icons display directly in the Hierarchy, showing which scripts are attached without opening the Inspector. Found a Rigidbody? BoxCollider? Custom enemy AI? You'll see the icon immediately. It's like x-ray vision for your scene.

  • Tree lines connect parent and child objects visually, making nested structures instantly readable. Perfect for complex prefabs, UI hierarchies, or procedurally generated content.

  • Smart folders keep your scene organized without cluttering the build. HierarchyFolder components lock their transforms (no accidental movement), auto-strip in Play Mode, and stay out of your final build. They're editor-only organizational tools that vanish when you ship.

  • Separators create visual dividers in your Hierarchy. Just prefix any GameObject with "---" and it transforms into a clean section break. Organize by system, by type, or by workflow stage.

  • Real-time diagnostics flag missing scripts and errors right in the Hierarchy with warning icons. Click to clean up. No hunting through the Console.

Built for Unity 6 but works seamlessly with Unity 2022+. Fully compatible with URP, Built-in RP, and HDRP. Zero dependencies. Zero reflection. Zero garbage collection in editor loops.


I built this tool while developing my own game to streamline my workflow, now I'm sharing it so you can benefit from the same productivity boost.


The entire system is beginner-friendly with clear tooltips, inline help, and sane defaults, but power users get granular control over every drawer, every color, and every icon rule through a centralized Settings asset.


If you've ever worked on a scene with more than 50 GameObjects, you need this tool.