FluidMesh View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.3 or later
Package size
92 KB
Files
24
Favorites
10
Views in the past week
8

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FluidMesh

by Ted Enston (opens in new tab)

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Applies mesh-based drag, lift, and torque to Unity Rigidbodies using MeshFilter geometry, with optional WindZone influence and debug visualization.

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Price history

Last 6 months

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Price history for FluidMesh, 6 months Current $4.99; lowest $4.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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FluidMesh screenshot 1

FluidMesh screenshot 1

About this asset

FluidMesh adds mesh-aware aerodynamic and hydrodynamic forces to Rigidbody objects.

It computes drag, lift, and torque from mesh surface orientation, relative motion, and fluid properties. Optional WindZone influence and optional debug visualization are included.

Requirements and Setup

  • Unity 6000.0 (Unity 6) or newer.
  • Required UPM dependencies:
    • com.unity.burst
    • com.unity.collections
    • com.unity.mathematics
  • Add FluidMesh to a GameObject with:
    • a Rigidbody (required for force application)
    • a MeshFilter with a mesh (same object or child)

Key Features

  • Mesh-based drag/lift/torque integration with Rigidbody.
  • Optional WindZone integration.
  • Optional visualization modes: force vectors, pressure heatmap, full CFD-style debug view, and trail rendering.
  • Burst + C# Job System runtime implementation.
  • Custom inspector with quick setup and advanced foldouts.
  • Fluid volume overrides (FluidVolume) for localized fluid properties.

Important Notes and Limitations

  • Visualization features are for debugging and should typically be disabled in production scenes.
  • CFD visualization is an approximation for diagnostics, not a full CFD solver.

Included Content

  • Runtime scripts (Assets/FluidMesh/Scripts)
  • Editor scripts (Assets/FluidMesh/Editor)
  • Demo scene (Assets/FluidMesh/Scenes/Demo.unity)
  • Documentation (Assets/FluidMesh/Documentation)
  • Shader used for debug rendering (Assets/FluidMesh/Shaders)

From the publisher's Asset Store listing.

Technical details

  • Required UPM Dependencies: com.unity.burst, com.unity.collections, com.unity.mathematics.
  • Unity Version: 6000.0+
  • Physics Integration: Unity Rigidbody force/torque application
  • Optimization: Burst + Jobs
  • Render Pipeline Note: Runtime physics is render-pipeline agnostic. Debug visualization is provided with a package shader and shader fallbacks.
  • Root Namespace: FluidMesh

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.3f1 Compatible Compatible Compatible

As listed on the Asset Store.