Cinema Hall Theatre 3d Environment View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.29 or later
Package size
291.5 MB
Files
152
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Cinema Hall Theatre 3d Environment

by Foundry Studios (opens in new tab)

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A flexible, production-ready cinema hall environment with realistic PBR materials, optimized assets, and a layout suited for games, VR, cinematics, archviz, and atmospheric scenes.

Price $29.99

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Price history

Last 6 months

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Price history for Cinema Hall Theatre 3d Environment, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Cinema Hall Theatre 3d Environment screenshot 1

Cinema Hall Theatre 3d Environment screenshot 1

About this asset

Note: This environment is designed to connect seamlessly with the Cinema Lounge Theatre 3d Environment | 3D Environments | Unity Asset Store. Use them together to create a complete, high-fidelity movie theater experience.

This pack is a modular, high-quality cinema hall environment built for real-time projects. It’s designed to be flexible, lightweight, and easy to drop into production, whether you’re working on a game, a VR experience, a cinematic scene, or an architectural visualization.

The environment works just as well for clean, modern setups as it does for more atmospheric use cases liminal spaces, suspenseful scenes, or horror-leaning environments. All assets are built to real-world scale, use realistic PBR materials, and are optimized to keep performance in check without sacrificing visual quality.

What’s Included

  • A fully assembled and optimized demo scene with baked lighting and post-processing
  • A curated set of high-quality PBR materials reused across assets for lower draw calls
  • Modular wall, ceiling, and floor pieces for easy layout customization
  • Custom environment assets including cinema seating, recliners, exit doors, and architectural elements
  • A variety of small, optimized props to add detail and variation
  • Properly set up colliders and lightmaps for real-time use
  • Optimized material and texture usage to balance performance and visual fidelity

From the publisher's Asset Store listing.

Technical details

Number of textures - 32 textures, 14 materials

Vertex count - 4 - 1770

Minimum polygon count - 2

Maximum polygon count - 3488

Number of meshes/prefabs - 37

Texture maps - 512x512 - 2048x2048

Types of materials and texture maps - PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.29f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.