Simple 2D Animation System OFFICIAL SALE

The Ultimate 2D Modular & Customisable Animation System


Bring your characters to life with swappable equipment and perfectly synced animations — built for indie developers, by an indie developer.


One file - manage all parts, layers, and animations in a single Aseprite file

Auto-synced - every body part stays perfectly in sync, always

Beginner friendly - video guides, clean code, and easy-to-read documentation included

No Animator - no Animator component, no Coroutines, no headaches


One Aseprite file - One Click Export

- Draw layers for each body part (Skin, Weapon, Armor, etc.)

- Tag animations directly in Aseprite (Idle, Walk, Attack, etc.)

- Export everything in one click via Tools → Animation System → Export


Aseprite is recommended but not required — any sprite export tool works as long as the exported sprites follow the naming conventions outlined in the documentation.


Equipment swapping

- Swap weapons, armor, and gear instantly on input

- Animations update automatically on swap

- Uses Scriptable Objects for items data

- Easy to understand sub-systems for customisation


State-based animation

- Movement, combat, and direction states built-in

- Call SetNewState() to trigger any animation

- Animations can auto-return to idle when finished


Event-driven integration

- Subscribe to OnStateChanged to hook into any external system

- Sound, VFX, and UI examples included

- Clean event pattern with zero coupling


Example scene included

- Fully set up player controller out of the box

- TopDown and SideScroller movement modes

- Combat, health, and sound controller examples

- Placeholder animations ready to go


Full documentation

- Quick start guide available

- Video tutorial walkthrough

- API reference and troubleshooting tips