Arcane Magic Spell SFX | Sorcerer’s Emporium View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
380.4 MB
Files
174
Favorites
2
Views in the past week
13

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Arcane Magic Spell SFX | Sorcerer’s Emporium

by Puzzlebox Audio (opens in new tab)

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Modular arcane magic sound effects for games. Spells, projectiles, impacts & ambiences ready to drop into fantasy projects.

Price $35.00

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Price history

Last 6 months

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Price history for Arcane Magic Spell SFX | Sorcerer’s Emporium, 6 months Current $35.00; lowest $35.00; highest $35.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Arcane Magic Spell SFX | Sorcerer’s Emporium screenshot 1

Arcane Magic Spell SFX | Sorcerer’s Emporium screenshot 1

About this asset

Unity-ready WAV sound effects: clean loop points, consistent loudness, intuitive naming.

Includes

  • 170+ professionally mastered WAV spell SFX
  • Charge, cast, projectile, impact, AOE, beam, shield, aura, loop & interaction sounds
  • Designed for layering and modular spell construction
  • Clean loop points & consistent loudness

The Sorcerer’s Emporium is a curated arcane magic sound library built on a unified spell system, perfect for fantasy games, RPGs, and interactive projects.

It includes over 170 royalty-free, 24-bit / 96kHz WAV sounds covering spell charges, casts, projectiles, impacts, beams, shields, ambient auras, and gesture cues.

Each sound is fully tagged and UCS-compliant for fast workflows and easy integration.

Sounds are professionally organized to help designers quickly compose modular, immersive magical audio.

This package contains professionally designed WAV sound effects. No scripts, prefabs, or gameplay systems are included.

Includes:

  • Spell Charges (26 WAV): Arcane pre-cast energy build-ups with short, medium, long, and summoning variants, designed for controlled spell preparation and rising magical tension.
  • Spell Casts (20 WAV): Core arcane casting sounds including arrows, lances, spheres, and summoning spells, designed for clear, decisive spell release moments with varied intensity.
  • Spell Projectiles (23 WAV): Arcane spell projectiles designed for readable magical travel, covering arrows, spheres, and directed energy with consistent tonal character.
  • Spell Impacts (20 WAV): Arcane impact and detonation sounds designed for spell collisions, magical contact, and resolution, with varied weight and intensity.
  • Beams & AOE Spells (14 WAV): Sustained arcane beam spells and area-of-effect magic, including start, loop, and end phases for continuous and large-scale spell behaviour.
  • Spell Shields & Interactions (12 WAV): Reactive arcane shields and spell interactions, covering raises, sustains, breaks, and magical responses within a unified arcane system.
  • Cast Failures & Gestures (34 WAV): Failed arcane casts and physical spell gestures designed to add realism, interruption, and performer-driven intent to spell workflows.
  • Aura Loops & Ambiences (22 WAV): Persistent arcane auras and ambient beds designed for ongoing magical states, ritual presence, and atmospheric spell layering.

About the Arcane District Collection

This library is part of the Arcane District Collection. Each library works standalone, but all share the same structure, allowing sounds to be combined seamlessly across collections.

From the publisher's Asset Store listing.

Technical details

Files: 171

Size: 417 MB

Audio file types: WAV

Sample rate: 96kHz

Bit depth: 24bit

Loopable: Yes*

Channels: Stereo,

Naming Protocols: UCS compliant, BWF metadata, consistent naming for fast searching.

*Ambiences, Auras, Beams, Shield Sustain Auras

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.