Dear my friends,
After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.
If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.
Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:
Active Magica Cloth 2 on characters
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Character overview:
The Healer class is typically composed of characters specialized in healing and supporting teammates in fierce battles. With mending and restorative abilities, Healers play a crucial role in maintaining the group's strength, keeping allies alive, and enhancing their combat effectiveness. They often possess skills for health restoration, damage absorption, and even shielding comrades from dangers. Healers are commonly seen as the heart of the team, providing stability and protection for all members, while playing a vital role in completing missions and achieving victory in the power struggle of the virtual world.
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How to use
Window -> Package Manager. Shader Graph
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
Props physic on character clothes setup physic ready with demo script of Dynamic Bone
This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles