RPG Creation Kit 2 View on Asset Store (opens in new tab)

Package details

Latest version
2.1.1
Last updated
First released
Unity version
6000.3.19 or later
Package size
2.8 GB
Files
5,977
Favorites
240
Views in the past week
279

Price tracking

Last checked
Tracked since
Lowest recorded
$79.99 on

Keywords

RPG Creation Kit 2

by silvematt (opens in new tab)

4.8 / 5 · 54 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 47
4 stars 4
3 stars 2
2 stars 1
1 star 0

The RPG Creation Kit is a powerful, all-in-one solution for building RPG games. Skip complex programming and focus entirely on your creativity and game content, everything else is ready to use!

Price $159.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for RPG Creation Kit 2, 6 months Current $159.99; lowest $79.99; highest $159.99 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov Version 2.1 released 18 Jul 2026 v2.1 Version 2.1.1 released 28 Jul 2026

Asset preview

1 / 32

RPG Creation Kit 2 screenshot 1

RPG Creation Kit 2 screenshot 1

About this asset

Your RPG starts here.

Website | Demo | Documentation

Join Discord

Includes the Demo, source code and all of its components (assets, animations, scripts, etc.)

The RPG Creation Kit is a toolset designed to make deep, complex RPG game development easier and more accessible. RPGs are known for their complexity, especially on the programming side, but you can now focus entirely on creativity and game content, the hard work is already done and ready for you to use.

No coding is required to get started!

The project is designed to give you all the elements you need to create either a simple or highly complex, branching RPG game, with thousands of NPCs, open-world, multiple questlines, factions, locations, outcomes, and world-changing events.

The Kit is designed with a user-friendly approach, featuring multiple Editor Windows and Inspectors that handle the technical heavy-lifting for you.

Features:

- FPS & TPS Controllers: seamlessly synced to let you switch prespective at anytime.

- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.

- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.

- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.

- Quest System: that lets you create deep, complex and branching storylines, along with side quests.

- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.

- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.

- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.

- Inventory & Equipment: slot-based management for equipment, weight-based inventory.

- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!

- Crafting System: recipe-based crafting with ingredient requirements and crafting stations, letting players turn gathered resources into new items.

- Enchanting System: enchant weapons and armor with magical effects at enchanting stations, disenchant items for the possbility of recovering ingredients.

- Alchemy & Gathering: harvest respawning plants & flora and create potions with them.

- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.

- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.

- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.

- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.

- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.

- Events & Consequences: trigger world-changing states and narrative consequences based on player and NPCs actions.

- Save System: robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.

- Character Creation: for defining player appearance, starting class and stats.

- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.

- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.

- Books & Notes: interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.

- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.

- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems

- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!

- Loot Tables: weighted, nestable loot tables (including level-scaled variants) to fill containers with randomized and persistent loot.

- Scripting Support: empowers developers and non-programmers to access core functionalities effortlessly through Editor Windows, APIs and Event Hooks.

- Database System: for all object types including items, cells, dialogues and behaviors.

- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.

- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs.

- And much more: play the demo now to explore all the features, and join the discord server to ask questions!

Start Creating Now!

From the publisher's Asset Store listing.

Technical details

- FPS & TPS Controllers: seamlessly synced to let you switch prespective at anytime.

- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.

- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.

- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.

- Quest System: that lets you create deep, complex and branching storylines, along with side quests.

- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.

- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.

- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.

- Inventory & Equipment: slot-based management for equipment, weight-based inventory.

- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!

- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.

- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.

- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.

- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.

- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.

- Events & Consequences: Trigger world-changing states and narrative consequences based on player and NPCs actions.

- Save System: Robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.

- Crafting System: recipe-based crafting with ingredient requirements and crafting stations, letting players turn gathered resources into new items.

- Enchanting System: enchant weapons and armor with magical effects at enchanting stations, disenchant items for the possbility of recovering ingredients.

- Alchemy & Gathering: harvest respawning plants & flora and create potions with them.

- Character Creation: for defining player appearance, starting class and stats.

- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.

- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.

- Books & Notes: Interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.

- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.

- Loot Tables: weighted, nestable loot tables (including level-scaled variants) to fill containers with randomized, persistent loot.

- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems

- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!

- Scripting Support: extensible APIs and Event Hooks allowing developers and non-programmers to add custom logic and extend core systems.

- Database System: for all object types including items, cells, dialogues and behaviors.

- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.

- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs.

- And much more: play the demo now to explore all the features, and join the discord server to ask questions!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.19f1 Compatible Compatible Compatible Compatible

HDRP requires a not-included skybox replacement to visually display the Time of Day.

As listed on the Asset Store.