ColorKit: Non-Destructive Color Workflow OFFICIAL SALE

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Distant Lands presents:

ColorKit: Non-Destructive Color Workflow


Game design is a process of iteration upon iteration. For many projects, this iteration also includes changing the color profile of the project. ColorKit makes this process trivial for developers of all skill levels and gives you back control over your colors.


Get More Out of Your Colors

  • Control colors as raw data points (RGB values) or aliases to other colors
  • Built in functions for color harmony
  • Edit hue, saturation, value, lightness, temperature and more using the variation system

Rapid Iteration

By setting your colors in a manager, using ColorKit can save hours of setting and resetting colors in different places throughout your project.

  • Set colors once in the manager; read values from anywhere
  • Make changes to colors in one place and any edits will automatically propogate to all listeners
  • Detailed palette swapping system lets you quickly design and implment dark mode

Must Have for Teams and Collaboration

  • Store metadata with each color that communicates how colors should be used
  • Control categories, names, and tags for easy search indexing
  • All editor code is stripped at build so your colors take up less data!

Design, Don't Distress

ColorKit's intuitive editor makes it easy to edit and set your colors with a quick, no-code required solution.

  • Dynamic coloring script handles applying your colors to many different types of components
  • Set colors using Unity events to bring your colors to any function in your project
  • Need to access colors via script? Check out the documentation for easy API hooks!

Have a component that you want to see support for? Reach out to us via email at contact@distantlands.space