Asset Sentinel View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.0.66 or later
Package size
164 KB
Files
89
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1
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Asset Sentinel

by Ranga Digital (opens in new tab)

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Keep your project clean and build-ready. Asset Sentinel scans for 70+ issues, fixes them with one click, and stops broken builds automatically. Zero runtime overhead.

Discount -33% Previous price $14.99 Price $9.99

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Price history

Last 6 months

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Price history for Asset Sentinel, 6 months Current $9.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Asset Sentinel screenshot 1

Asset Sentinel screenshot 1

About this asset

Asset Sentinel acts as your project’s automated quality gatekeeper, scanning your content inside the Editor to surface critical build blockers and optimization risks before they turn into expensive production errors.

As Unity projects grow, they accumulate technical debt: missing scripts on prefabs, oversized textures, duplicate assets, poor import settings, debug code left in production, and configuration mistakes that quietly lead to build failures or performance drops. Finding these issues manually is slow, inconsistent, and error-prone. Asset Sentinel automates this entire workflow.

Core Features

Build Guard Automation

Protect your release pipeline. Build Guard automatically intercepts the build process and halts compilation if any Error-severity issues are detected, ensuring broken or unoptimized releases never reach your players or CI/CD environment.

70+ Built-in Validation Rules

Asset Sentinel ships with comprehensive out-of-the-box coverage across all major project sectors:

  • Build Safety & Configuration: Missing scripts, shader errors, duplicate assets, and missing scenes or project icons.
  • Textures & Graphics: Power of Two (PoT) compliance, large texture detection, compression settings, platform overrides, sRGB/Normal map checks, alpha waste, and shader keyword bloat.
  • Audio Optimization: Mono enforcement, load type validation, compression formats, and background music streaming checks.
  • Meshes & Models: Read/Write vertex limits, import scales, missing LOD groups, and rig type mismatches.
  • Scenes & UI: Multiple audio listeners, UI raycast target waste, missing event systems, and particle system culling.
  • Code Performance: Identifies expensive runtime calls in Update (e.g., Camera.main, GameObject.Find, SendMessage), hardcoded API/encryption keys, insecure HTTP URLs, and missing Assembly Definitions.

High-Performance Asynchronous Scanning

Large projects shouldn't suffer from editor lockups. Asset Sentinel runs its validation passes asynchronously in the background. Teams can continue writing code, tweaking scenes, or adjusting assets without waiting for the scanner to finish.

One-Click Fix Dashboard

Review scan results inside a modern centralized editor dashboard equipped with robust sorting, filtering, and scoped scanning. Many built-in rules support direct, safe "One-Click Fixes" right from the UI, allowing you to resolve structural and import errors instantly.

Project Budgets & Memory Reports

Gain deep insight into your asset footprints. Asset Sentinel includes memory estimation tools for textures, audio, meshes, and animations, checking them directly against your custom-configured project memory budgets.

Unused Asset Scanner & CI Export

Clean up project bloat safely with an unreferenced asset scanner. For studios running automated pipelines, scan results can be seamlessly exported to external CI environments with fully configurable reporting and failure behaviors.

Extensible Custom Rules

The tool adapts to your studio's specific pipeline. You can quickly add project-specific validation standards by writing custom C# rules that hook directly into Asset Sentinel's core execution and dashboard interface.

Ideal For Content-Heavy Teams

  • Solo Developers looking for an automated safety net to prevent broken builds.
  • Technical Artists and Leads responsible for enforcing asset budgets, texture profiles, and performance limits.
  • Multi-Platform Studios needing tailored platform presets to enforce different optimization criteria across mobile, console, and PC.
  • Production Teams wanting to completely eliminate manual quality assurance reviews for basic asset configuration.

From the publisher's Asset Store listing.

Technical details

  • Unity Compatibility: Native support for Unity 6 (6000.0.x) and newer.
  • Zero Runtime Overhead: Completely encapsulated as an Editor-only tool. It injects zero code or performance overhead into your final player builds.
  • Compilation Speed Optimization: Core logic is distributed as a pre-compiled, optimized DLL assembly, preventing any drag on your project's overall compilation times. Custom rule templates are provided in loose C# script files for instant modification.
  • Platform Support: Editor-side execution compatible with projects targeting all major deployment platforms (Windows, Mac, iOS, Android, WebGL, Consoles).
  • Documentation: Includes a comprehensive, step-by-step PDF instruction guide.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.66f2 Compatible Compatible Compatible Compatible

Requires Unity 6 and above.

As listed on the Asset Store.