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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.0.68 or later
- Package size
- 14.8 MB
- Files
- 29
- Favorites
- 18
- Views in the past week
- 15
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- $9.99 on
Keywords
Instant Ocean - Advanced Water Material
Instant Ocean utilizes a fractal wave generator driven by wind conditions. It is perfect if you need more than a basic water shader but can’t afford the massive performance hit of a FFT simulation.
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Price history
Last 6 months
USDAsset preview
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Instant Ocean - Advanced Water Material screenshot 1
About this asset
⚡Unbloat your project: If you don't need a heavy simulation with buoyancy, persistent foam taking memory in render textures, or expensive GPU-CPU readbacks, don't pay the performance tax for them.
🌊 Shaped by the Wind: From calm waters to stormy open seas. Easily tweak wind speed, direction and alignment to fit your scene's atmosphere.
🔭 Dynamic LOD: Octaves are culled based on pixel size, ensuring your background stays performant while your foreground remains crisp.
📦 Shadergraph Native: No "black box" code that you will struggle to customize. Includes a clean, vanilla Shadergraph and a well-commented HLSL FractalWave function.
📐Mathematically Efficient: Analytical derivatives mean we calculate the normals of the wave directly from the fractral. Saving the cost of multiple neighbouring samples.
🎯 Fit your Performance Budget: Fine-tune fractal octaves and lacunarity to hit the perfect "sweet spot" between performance and realism for your specific scenario.
Join our community on Discord to get support, share feedback, and see what’s coming next!
From the publisher's Asset Store listing.
Technical details
📦Contents
- 01 Shadergraph Ocean shader
- 03 SubGraphs (Refraction & Absorption, Subsurface Scattering, Foam)
- 01 FractalWave node
- 01 Foam Texture
- 01 LOD Ocean Plane FBX (high density at the center)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.68f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.