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Package details
- Latest version
- 2.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 58.7 MB
- Files
- 75
- Favorites
- 11
- Views in the past week
- 9
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- $24.50 on
Keywords
WireWeaver: The Ultimate Cable Generator
Wire Weaver is a Unity Splines tool for procedural cables and wire bundles, helping you build clean, customizable wiring for scenes and props without manual mesh modeling.
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WireWeaver: The Ultimate Cable Generator screenshot 1
About this asset
🎨Wire Weaver is designed for artists and level designers who need fast, flexible cable creation directly in the Unity Technologies Unity Editor.
⚙️Create twisted or parallel wire bundles with full control over sag, randomness, spacing, and materials. Place prefabs at spline nodes or distribute them along cable paths to quickly build detailed environments for sci-fi, industrial, cyberpunk, urban, and stylized projects.
🌬️Bring your scenes to life with the new procedural wind animation system, allowing cables to react dynamically with subtle or strong motion directly inside the editor.
🖥️Version 2.0 also introduces a completely redesigned UI built with UI Toolkit, improving workflow, usability, and overall editing experience.
📦For optimization and final delivery, Wire Weaver includes baking workflows so you can convert procedural results into static assets ready for production use.
From the publisher's Asset Store listing.
Technical details
✅Requirements: Unity 2022.3+ and Unity Splines package (installed via Package Manager).
- Procedural wire generation based on Unity Technologies Unity Splines (com.unity.splines)
- Bundle modes: twisted and parallel
- Fully redesigned UI built with UI Toolkit
- Procedural wind animation system for dynamic cable motion
- Adjustable geometry controls: wire count, radius, spacing, radial segments, UV scale
- Sag shaping with multiple profiles and tunable intensity/sharpness
- Seed-based randomization for reproducible variations
- Prefab placement at spline nodes with alignment and transform offsets
- Along-spline prefab placement (count-based or interval-based)
- Material assignment for wire rendering
- Bake to static output: combined single mesh or static hierarchy
- Suitable for sci-fi, industrial, cyberpunk, urban, and stylized environments
Demo materials use standard Built-in shaders and can be easily replaced in URP/HDRP projects.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.