ScriptableObject Architect OFFICIAL SALE

ScriptableObject Architect (SOA) replaces the slow, click-heavy workflow of the default Inspector with a high-performance Spreadsheet View directly inside Unity.

Whether you are balancing an RPG with 500 items, managing card data for a TCG, or tweaking enemy stats, SOA lets you see the "Big Picture" and edit everything at once.


📊 Spreadsheet Workflow

Edit, sort, and compare thousands of assets in a single grid. No more clicking through folders to find one variable.


🛡️ Visual Validation

Never ship broken data. Use the [SOAValidate] attribute to define rules (e.g., "Health must be > 0"). Invalid cells turn Red instantly.


🎚️ Visual Range Bars

Number fields with [Range] attributes display a background progress bar, making it easy to spot balance outliers at a glance.


🔍 Advanced Search Engine

Find exactly what you need using code-like query syntax:

  • gold > 500
  • isQuestItem = true
  • rarity == "Legendary"

🪄 Batch Operations

  • Mass Rename: Rename selected assets using patterns like Item_{000}.
  • Smart Paste: Copy a value from one cell and apply it to every selected row instantly.

🔄 CSV Import/Export

Send your data to Excel or Google Sheets for design work and bring it back seamlessly.