Survival Game Template Stylized 3D View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.27 or later
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139.1 MB
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Survival Game Template Stylized 3D

by AndreyPopU (opens in new tab)

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Complete survival game template with inventory, crafting, building, gathering, movement, and world interaction. Entirely flexible and ready to use, letting you quickly create and expand your own game!

Price $50.00

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Last 6 months

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Price history for Survival Game Template Stylized 3D, 6 months Current $50.00; lowest $25.00; highest $50.00 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

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Survival Game Template Stylized 3D screenshot 1

Survival Game Template Stylized 3D screenshot 1

About this asset

Playable Demo: https://andreypopov.itch.io/stylized-survival-game-template-demo

Online Documentation: https://docs.google.com/document/d/1f2FkAOx5UqWkz4Dxh7Cnp12iheWNieBHKX__xjGzRgg/edit?usp=sharing

Third Party Notices: This package includes third-party content licensed under SIL Open Font License 1.1 and CC0 1.0. See Third-Party Notices.txt included in the package for details.

Sidenote:

This template contains a wide range of systems and features, and while it has been carefully developed and tested, it is still possible to encounter bugs or unexpected behavior.

If you run into any issues, please don’t hesitate to reach out. You can contact me at [email protected] with the following information:

· A clear description of the bug

· How you discovered it

· Steps to reproduce the issue

· Any error messages or screenshots (if available)

This information helps me quickly identify and fix the problem. I will do my best to resolve any reported issues as soon as possible and include fixes in future updates of the template.

This project has a dependency on the Quick Outline unity package by Chris Nolet.

https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488

Overview

The Survival Game Template offers everything you need to build a survival game from the ground up. Instead of spending months developing core systems, you can start with a fully working foundation and focus on creating unique content and gameplay. It's built with efficient systems and clean architecture. It allows you to quickly prototype, expand, and polish your own game without starting from scratch.

Game Managers

At the core of the template lies a collection of various manager systems that control the game’s overall behavior. From handling input and audio to managing building, crafting, time, and player stats. The day and night cycle dynamically affects lighting, atmosphere, and gameplay, while the building and crafting managers allow players to create and place objects in the world with ease.

First Person Player

The template features a smooth first-person controller that can move, sprint, jump, and interact with the world while the camera takes care of head bob and shake effects. The template also includes player death, respawn mechanics and inventory items recovery.

Interaction System

A smart interaction system allows players to detect nearby objects such as items, stations, and loot, and provide different interactions based on what the closest interactable object is.

Inventory System

The template includes a fully featured inventory system designed for flexibility and ease of use. Players can drag and drop items, split stacks, quick-stack between containers, and manage resources efficiently.

The hotbar system allows real-time item usage, allowing players to equip tools, weapons, and consumables instantly.

Crafting Stations

A variety of interactive crafting stations bring the world to life. Players can use furnaces to cook and smelt, chests to store items, anvils to craft advanced gear, and natural stations like bushes and tall grass to gather resources.

Crafting and Building

The crafting system allows players to create items using crafting recipes, while the building system allows placement of structures like crafting stations directly in the world. This system forms a key part of the survival loop, allowing players to shape their environment.

Resource System

The world is filled with interactive resources such as trees, rocks, and ores that players can gather using the appropriate tools. Each resource provides satisfying feedback through sound effects, particles, and damage indicators. Trees fall and drop materials, rocks and ores shatter into pieces, and every resource provides clear player feedback.

Combat and Feedback

The template includes a responsive combat/gather system with swing-based attacks, hit detection, and damage calculation based on equipped items. Visual and audio feedback systems enhance every interaction, including floating damage numbers, hit effects, and immersive sounds.

Additional Systems

Beyond the core gameplay, the template includes a wide range of supporting systems such as settings menus, save/load functionality, occlusion culling, object pooling, and UI elements.

From the publisher's Asset Store listing.

Technical details

First Person Player

First Person Controller (movement, sprint, jump)

Physics-based movement (Rigidbody)

Camera system (mouse look, sensitivity, clamping)

Camera effects (head bob & item bob, shake)

Player death & respawn system

DeathBag (loot drop & recovery)

Interaction System

Interactable Scanner (radius-based detection)

Closest target selection

Object highlighting (outline)

Hold-to-interact system

Pickup system

Station interaction system

Inventory System

Inventory with drag & drop

Item stacking & splitting

Quick stack system

Drop system (single / multiple items)

Hotbar system (scroll & hotkeys)

Item equipping system

Item pickup animation

Item usage (consumables)

Item System

Item types (Consumable, Tool, Weapon, Material)

Attributes (damage, efficiency, hunger, thirst)

Stack limits

Cooking & burning properties

World item instances

Crafting & Building

Recipe-based crafting system

Inventory crafting & station crafting

Building system with preview

Placement validation (collision checks)

Rotation system (scroll-based)

Material requirement system

Real-time building placement

Crafting Stations

Anvil (advanced crafting)

Furnace (fuel + cooking/smelting system)

Chest (storage + random loot)

Bush (berry gathering + regrowth)

Tall Grass (fiber gathering + regrowth)

Well (water collection)

Resource System

Base Resource system (damage, hitpoints)

Tool-based damage system

TreeResource (falling trees, drops, effects)

RockResource (shatter system, ore drops)

Hit effects (particles, sound, damage text)

World & Environment

Day/Night cycle system

Dynamic lighting & fog

Post-processing blending (day/night)

Vegetation shader interaction

Sleeping system

UI Systems

Inventory UI

Crafting & building UI

Damage text (world space UI)

Fade system (screen transitions)

Audio System

2D & 3D sound playback

Footsteps system

Hit & interaction sounds

Crafting & building sounds

Environment & resource sounds

Additional Systems

Settings Menu (resolution, quality, audio, fullscreen)

Save & Load system (PlayerPrefs)

Loading / fade transitions

Target Dummy (combat testing)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.27f1 Compatible Compatible Compatible

As listed on the Asset Store.