ObjectShot turns any GameObject or UI hierarchy into a clean, shippable image or animation — without ever touching your scene.
Frame your subject by moving the view, see exactly what you'll get in the live preview, and export. The preview is the export: the pixels you see are the pixels you ship. ObjectShot runs entirely in the Editor — there is no runtime component and zero runtime cost.
Two modes, four workflows
Built for production
Formats
Every render pipeline
Works on the Built-in Render Pipeline, URP, and HDRP — no pipeline-specific setup.
More
Transparent / solid / gradient backgrounds · render modes (full color, silhouette, outline) · shadow catcher · built-in and custom presets · batch export · one-click clipboard copy (Windows & macOS) · post-export Unity import-profile application · Prefab-Stage capture · a generated sample scene to explore every feature.
Note: ObjectShot does not capture particle systems — particle effects are temporal and fall outside its isolated-snapshot model.
Editor-only. Zero runtime dependencies. Requires Unity UI (com.unity.ugui).