ObjectShot View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
4.2 MB
Files
348
Views in the past week
3

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$24.49 on

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ObjectShot

by Darnelix (opens in new tab)

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Capture isolated GameObjects and UI as shippable stills and animations — scene-safe, deterministic, and pixel-perfect to the preview.

Price $34.99

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Price history

Last 6 months

USD
Price history for ObjectShot, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Sep Oct Nov Version 1.0.1 released 17 Sep 2026 v1.0.1

Asset preview

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ObjectShot screenshot 1

ObjectShot screenshot 1

About this asset

ObjectShot turns any GameObject or UI hierarchy into a clean, shippable image or animation — without ever touching your scene.

Frame your subject by moving the view, see exactly what you'll get in the live preview, and export. The preview is the export: the pixels you see are the pixels you ship. ObjectShot runs entirely in the Editor — there is no runtime component and zero runtime cost.

Two modes, four workflows

  • Single Image — one composed capture of your target.
  • Contact Sheet — a multi-angle grid of the same target (front, back, sides, top, iso, or your own angles).
  • Turntable — a smooth 360° spin, captured without entering Play mode.
  • Live Capture — record an isolated animation while the game plays, with the rest of the scene excluded.

Built for production

  • Scene-safe by design. Capture runs against an internal cloned world — no transform, layer, or component changes to your live scene, ever.
  • Preview equals export. What you see is what you get, every time.
  • Deterministic output. Explicit, repeatable file paths, names, formats, and collision handling — friendly to version control and automation.
  • Professional defaults. The first result already looks shippable: studio lighting, sensible framing, clean backgrounds.

Formats

  • Stills: PNG, JPG, WebP, TGA (with alpha where the format supports it).
  • Animations: APNG, GIF, animated WebP, Sprite Sheet, Image Sequence.

Every render pipeline

Works on the Built-in Render Pipeline, URP, and HDRP — no pipeline-specific setup.

More

Transparent / solid / gradient backgrounds · render modes (full color, silhouette, outline) · shadow catcher · built-in and custom presets · batch export · one-click clipboard copy (Windows & macOS) · post-export Unity import-profile application · Prefab-Stage capture · a generated sample scene to explore every feature.

Note: ObjectShot does not capture particle systems — particle effects are temporal and fall outside its isolated-snapshot model.

Editor-only. Zero runtime dependencies. Requires Unity UI (com.unity.ugui).

From the publisher's Asset Store listing.

Technical details

  • Capture isolated 3D objects and UI hierarchies — scene-safe, never mutating your scene
  • Single Image, Contact Sheet, Turntable, and Live Capture workflows
  • Still export: PNG, JPG, WebP, TGA · Animation export: APNG, GIF, animated WebP, Sprite Sheet, Image Sequence
  • Built-in, URP, and HDRP support with no extra setup
  • Transparent, solid, and gradient backgrounds; silhouette and outline render modes; shadow catcher
  • Preview equals export — deterministic, collision-safe file output
  • Built-in + custom presets, batch export, clipboard copy, post-export import profiles, Prefab-Stage capture
  • Editor-only, zero runtime impact

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

ObjectShot auto-detects your project's active render pipeline (Built-in, URP, HDRP) automatically — no manual setup. All workflows, render modes, and Shadow Catcher work identically across all three. Verified on Unity 2022.3, 6000.0, and 6000.3 LTS. Switch pipelines? Regenerate the optional sample scene (Window ▸ ObjectShot ▸ Generate Sample Scene).

As listed on the Asset Store.