SummonStyle: Hardline - Illustrative, Comic Style Control System View on Asset Store (opens in new tab)

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Latest version
1.1.2
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6000.0.66 or later
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6.5 MB
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SummonStyle: Hardline - Illustrative, Comic Style Control System

by SummonBox Studio (opens in new tab)

4.7 / 5 · 3 ratings

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  • Price drop

Hardline is an expressive, illustrative, comic, style system. We provide out-the-box shaders, URP features, and a centralized control system to control the feel of your next stylized game.

Discount -100% Previous price $49.00 Price Free

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Price history

Last 6 months

USD
Price history for SummonStyle: Hardline - Illustrative, Comic Style Control System, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.1.2 released 27 May 2026 v1.1.2

Asset preview

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SummonStyle: Hardline - Illustrative, Comic Style Control System screenshot 1

SummonStyle: Hardline - Illustrative, Comic Style Control System screenshot 1

About this asset

Summon Style: Hardline is a complete stylized rendering pipeline that replaces Unity’s physically-based lighting with an illustrative, performant global style system.

Get the Demo to see if this is the asset for you:

Summon Style: Hardline Demo

🎨 What You Get

Summon Style: Hardline gives you:

  • Hardline shader suite (terrain, props, characters, FX, water, foliage, glass)
  • Stylized environment lighting and shadow system.
  • Procedural skybox with gradient bands and starfield
  • Screen-space color and geometry outlines.
  • Global style controller (`SSHStyleManager`)
  • Runtime style API for gameplay systems
  • Style preset assets (`SSHStyleAsset`)
  • Full URP render feature integration
  • Wizard Window for Setup and Removal utilities
  • Demo scene with runtime day/night cycle
  • Sample materials, meshes, and style presets
  • Full documentation and API reference

💪 Perfect For

Summon Style: Hardline is perfect for Stylized and cel-shaded games with Graphic and illustrated worlds. 

The style supports many genres of games, RPG, Table-Top, Simulation, Strategy, even FPS.

🧩 Demo Scene

We included a demo that shows how the style system controls the entire scene.

We have systems to show preset swapping and blending styles.

The demo’s day/night system is a reference for implementation of gameplay systems like Time-of-day in the system.

📚 Documentation & Support

Includes:

  • Full local documentation
  • Online documentation portal
  • API reference
  • Setup and installation guides
  • Custom shader guides
  • Preset workflow guides

Direct support provided by SummonBox Studio via official support channels.

From the publisher's Asset Store listing.

Technical details

⚡ Key Features

1. Global Style System

  • One environment lighting state for the entire scene
  • One skybox and starfield
  • One outline configuration
  • All driven by a single component

2. Style Presets

  • Save complete world looks as `SSHStyleAsset`
  • Apply or blend presets at runtime
  • Build time-of-day, weather, mood, or biome systems
  • Demo includes full preset blending system

3. Stylized Lighting & Shadows

  • Deterministic environment light
  • Graphic shadow bands with tint and cutoff
  • Shadow occlusion via distance volumes
  • No BRDFs, no light loops, no probes

4. Outlines

  • Screen-space color outlines
  • Geometry-based depth & normal outlines
  • Noise, clipping, and depth response
  • Fully art-directable

5. Procedural Skybox

  • Gradient band sky
  • Dual-tone color system
  • Procedural starfield
  • Fully controllable via API

6. Hardline Shader Suite

  • Unlit core geometry shaders
  • Two-color base/accent system
  • Procedural and textured variants
  • Wind, water, foliage, FX shaders
  • Fully integrated with environment & shadows

📦 Included Sample Assets

Included with the demo are a set of production-ready sample assets you can use in your project.

  • 50 Stylized Materials
  • 75 Stylized Meshes (FBX)
  • 75 Ready-to-use Prefabs
  • 11 Style Presets (`SSHStyleAsset`)

The sample assets cover:

  • Characters and creatures
  • Terrain and environment pieces
  • Flora and vegetation
  • Props and structures
  • Water, sky, glass, and FX elements

Performance Model

Hardline sits between URP Unlit and URP Lit:

URP Unlit: Cheapest

Hardline: Medium

URP Lit: Most expensive

It sits in this spot since it does sample internal textures, but does not partake in:

  • Light loops
  • BRDF evaluation
  • Reflection probes
  • Per-pixel light accumulation

Cost is dominated by:

  • Screen resolution
  • Visible pixel count
  • Outline complexity

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.8f1 Not listed Compatible Not listed
6000.3.6f1 Not listed Compatible Not listed
6000.0.66f2 Not listed Compatible Not listed

Unity & Pipeline

  • Unity 6 LTS and newer (Full supported version List in docs)
  • Universal Render Pipeline (URP) only
  • URP 14+ required
  • Built-in and HDRP not supported

Platforms

  • PC, Mac, Linux
  • Consoles
  • Mobile (modern devices)
  • WebGL not supported

As listed on the Asset Store.