Tensio: Advanced Rope Physics View on Asset Store (opens in new tab)

Package details

Latest version
1.2.4
Last updated
First released
Unity version
6000.0.80 or later
Package size
88.1 MB
Files
100
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Tensio: Advanced Rope Physics

by Fuzzy Logic Labs (opens in new tab)

2 ratings, too few to average

High-performance, physically accurate rope and chain simulation for Unity. Powered by the Jobs System and Burst Compiler, Tensio delivers stable XPBD physics and procedural rendering.

Price $24.99

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Price history

Last 6 months

USD
Price history for Tensio: Advanced Rope Physics, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.2 released 2 Jun 2026 v1.2 Version 1.2.1 released 23 Jul 2026 v1.2.1 Version 1.2.2 released 30 Jul 2026 Version 1.2.3 released 14 Sep 2026 v1.2.3 Version 1.2.4 released 23 Sep 2026

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Tensio: Advanced Rope Physics screenshot 1

Tensio: Advanced Rope Physics screenshot 1

About this asset

Official Resources

TENSIO: High-Performance DOTS Rope & Chain Physics

Tensio is a cutting-edge rope and chain simulation framework designed for developers who need more than just a visual line renderer. Whether you are building a grappling hook mechanic, complex physics puzzles, or highly reactive environments, Tensio provides the industrial-grade stability required for gameplay-critical physics.

Built entirely on the Extended Position Based Dynamics (XPBD) method and fully leveraging Unity's Data-Oriented Technology Stack (DOTS), Tensio simulates elasticity, stiffness, mass, and aerodynamics across hundreds of ropes simultaneously with virtually zero CPU overhead.

KEY FEATURES

Advanced XPBD Physics Solver

  • Motion Interpolation: The physics solver smoothly interpolates with the render loop, completely eliminating visual ghosting for buttery-smooth rope motion at any framerate.
  • Isometric Bending Constraints: Ropes resist unnatural folding and buckling, maintaining realistic 'U' shapes even under high compression.
  • Fictitious Mass Scaling: Create infinitely stable heavy chains. Attach massive Rigidbody weights to the bottom of a chain without artificially stretching the top segments.
  • Coulomb Friction & Restitution: True physical friction based on penetration depth. Ropes slide naturally across surfaces but physically "bite" and hold tight when pulled over sharp edges.
  • Two-Way Coupling: Real physical interaction; ropes apply forces to Rigidbodies, and Rigidbodies dynamically pull on ropes.
  • Zero-Pop Initialization: Ropes pre-simulate in the editor using actual gravity and exact zero-velocity damping. They wake up perfectly settled on the very first frame with absolutely zero start-up jitters.

Intuitive Editor & Workflow

  • Smart Debris Management: Automatically clean up severed, unpinned rope pieces during intense slicing. Choose between Simulated or highly-optimized Rigid modes, complete with smooth scale-to-zero animations to preserve performance.
  • Unity Splines Integration: Rapidly design and route cables across your scenes using Unity’s official Splines package.
  • 1-Click Static Mesh Baking: Instantly freeze a simulated rope at its perfect resting position and bake it into a highly optimized Static Mesh asset. Perfect for zero-cost environment dressing (power lines, vines, etc.).
  • Teleportation Protection: Move pinned anchors freely via script or Scene View without triggering explosive physics "whip" effects.

Powerful Runtime API

  • Smart Splitting: Slice ropes at any point in real-time using splitAtWorldPosition(worldPos).
  • Dynamic Forces: Easily apply physical impacts using AddExplosionForce or push specific particles via code.
  • Winching & Pinning: Smoothly reel ropes in or out using the ChangeLength() helper, and dynamically drop or attach weights mid-gameplay.

Procedural Rendering & Collisions

  • Braided Geometry & Torsional Twist: Generate realistic multi-strand ropes. Apply procedural visual twist with explicit tangents for flawless URP/HDRP normal map lighting.
  • Stretch-Reactive Twist: Physics meets art! Twist density dynamically reacts to physical tension, causing ropes to realistically uncoil when pulling heavy weights.
  • Animated Spinning: Animate the twist offset over time to effortlessly simulate drills or rapidly rotating mechanical shafts.
  • Visual Stress: Responsive procedural tube meshes physically thin out and change color as tension increases. Specialized chain link rendering is also included.
  • Self & Inter-Rope Collision: Ropes will not pass through themselves, and multiple ropes can tangle and interact complexly.
  • Aerodynamics: Built-in wind and turbulence simulation with realistic air drag.

Immersive 3D Spatial Audio

  • Dynamic Tension SFX: Procedural creaking and snapping sounds modulate pitch and volume based on real-time stress. Hear the rope strain before it breaks!
  • 3D Spatial Tracking: Audio sources dynamically slide along the length of massive cables to stay closest to the player's AudioListener.
  • Impact Pooling & Mixer Routing: Multiple impact sounds overlap naturally without cutting off, all fully routable to your Unity Audio Mixer.

Third-Party Notice: This asset uses various audio and texture files under the CC0 1.0 Universal License; see the Third-Party Notices.txt file in the package for details.

From the publisher's Asset Store listing.

Technical details

  • Architecture: Pure C# implementation using Unity.Collections, Unity.Jobs, and Unity.Burst.
  • Solver Type: XPBD (Extended Position Based Dynamics) with constraint regularization.
  • Performance: Fully multi-threaded simulation step. Zero-garbage collection during runtime (uses NativeArray and persistent allocators).
  • Supports: Standard, URP, and HDRP (via standard Material support).
  • Rendering:Procedural Mesh generation on the GPU/CPU boundary using Burst.
  • Dependencies: Requires Burst and Mathematics packages (installed via Package Manager).
  • Compatibility: Compatible with Unity 2022.3 LTS and newer.
  • Platforms: Supports PC, Mac, Linux, Consoles, and High-End Mobile (iOS/Android) due to Burst optimization.
  • Included: Full source code, 5 demo scenes (Grappling Hook, Bridge, Stress Test, Cutting, Winch), and PDF documentation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.80f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.