Stylized Nature - Forest Biome

DEMO · DOCUMENTATION · DISCORD


Stylized Nature – Forest Biome is a complete collection of stylized forest assets designed to help you build clean and consistent environments in Unity quickly.


It includes a full set of trees, ground vegetation, rocks, mushrooms, and small forest details, so you can create rich forest scenes for games, prototypes, and environment showcases.


The pack is built for real-time performance: most meshes include LODs, colliders are optimized (trees use capsule colliders), and assets share materials and textures to keep memory and draw calls under control.


All shaders are made in Shader Graph (no external shader frameworks), so users can easily tweak the look directly inside Unity.


Included Assets:


Trees

  • Birch (6 variants)
  • Oak (6 variants) + Oak Log + Oak Stump
  • Pine (7 variants) + Pine Details (3)

Foliage & Ground Cover

  • Bushes (3) + Bush Flowers (3)
  • Ferns (4)
  • Grass: Basic (5), Dense (4), Thin (2), High/Tall (2)
  • Flowers: Bluebell (3), Buttercups (2), Daisy (3), Foxglove, Primrose (3)
  • Moss Patches (4)

Rocks

  • Rock set (10)

Mushrooms

  • Chanterelle (2)
  • Death Cap (2)
  • Fly Agaric (2)
  • Jack-O-Lantern (2)
  • Morel (2)
  • Puffball (2)
  • Sulfur Shelf (2)

Water Plants

  • Water Lily Flower + Lily Pad
  • Cattail (4)

Environment Elements

  • Mountains (4)
  • Water
  • Procedural skybox

Autumn content

Includes Autumn variations for selected trees, bushes, grass, fern, cattail, and ground textures


Shader Setup (Shader Graph)

Included Shader Graph shaders:

  • Arkerion Foliage (foliage-focused shading + easy edits)
  • Arkerion HardSurface (for rocks/props style consistency)
  • Arkerion StylizedWater (simple stylized water surface)
  • Arkerion ProceduralSkybox (quick matching sky/lighting mood)

No external dependencies — everything uses Unity’s built-in tools and URP workflow.

Geometry and Optimization

  • LODs: LOD0 / LOD1 / LOD2 (for all assets except environment elements like skybox, water plane, mountains)
  • Colliders: Optimized colliders included (example: capsule colliders for trees)
  • UVs: Clean UV mapping
  • Game-ready: Prefabs included and ready to place

Example polycount (Birch tree):

  • LOD0: ~1,990 triangles
  • LOD1: ~992 triangles
  • LOD2: ~396 triangles

Suitable For

  • Stylized survival games
  • Fantasy/adventure / casual games
  • Prototypes and level blockouts that must look good fast
  • Mobile-friendly and performance-focused stylized worlds