Third Person RPG Controller | Physics based RPG/Action Adventure Template View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.64 or later
Package size
24.8 MB
Files
345
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Third Person RPG Controller | Physics based RPG/Action Adventure Template

by Golem Kin Games (opens in new tab)

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Complete third-person RPG controller with melee/ranged combat, lock-on targeting, enemy AI, stamina system, destructibles, and auto-respawn. Production-ready and modular.

Price $30.00

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Price history

Last 6 months

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Price history for Third Person RPG Controller | Physics based RPG/Action Adventure Template, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Third Person RPG Controller | Physics based RPG/Action Adventure Template screenshot 1

Third Person RPG Controller | Physics based RPG/Action Adventure Template screenshot 1

About this asset

A complete, production-ready character controller for third-person action RPGs. Features smooth platformer-style movement, satisfying combat, intelligent enemy AI, and all the systems you need to build your game.

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CORE FEATURES

▸ RESPONSIVE MOVEMENT

• Walk and sprint with smooth acceleration

• Double jump with configurable air jumps

• Coyote time and jump buffering for forgiving platforming

• Variable jump height (release early for shorter jumps)

• Wall slide prevents getting stuck on geometry

▸ SATISFYING COMBAT

• Light and heavy melee attacks with combo system

• Ranged attacks with projectiles

• Lock-on targeting with automatic target switching

• Dodge roll with invincibility frames

• Knockback and hit feedback

▸ STAMINA SYSTEM

• Drain stamina for sprinting, dodging, and attacks

• Configurable regeneration with delay

• Visual feedback via included HUD

▸ ENEMY AI

• Finite State Machine: Idle, Wander, Chase, Attack, Stagger

• Melee enemies that chase and combo attack

• Ranged enemies that keep distance, strafe, and reposition

• Aggro system - enemies chase whoever attacked them

• NavMesh pathfinding with line-of-sight detection

• Fully configurable via ScriptableObjects

▸ DESTRUCTIBLES

• Breakable barrels, crates, pots

• Debris spawning with physics

• Item drops with configurable count and chance

• Hit effects: particles, sounds, flash, wobble

▸ COMPLETE SYSTEMS

• Health with invincibility frames

• Auto-respawn with checkpoints

• Player HUD (health bar, stamina bar, currency)

• Inventory for coins/currency

• Third-person camera with lock-on mode

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EASY SETUP

1. Add RPGPlayerController to your character

2. Create a Player Profile ScriptableObject

3. Tweak settings in the Inspector

4. Done!

All components auto-configure. Camera creates itself if missing. Full documentation and prefabs included.

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MODULAR & EXTENSIBLE

Every system is independent and communicates via events:

• OnJump, OnLand, OnDodgeStart, OnDodgeEnd

• OnMeleeAttackStart, OnMeleeAttackEnd

• OnRangedAttackStart, OnRangedAttackEnd

• OnDamaged, OnDeath, OnRespawn

• OnStaminaChanged, OnCoinsChanged

Easy to hook into for audio, VFX, achievements, or any custom logic.

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WHAT'S INCLUDED

• Player Controller with all subsystems

• Enemy AI (melee and ranged variants)

• Destructible environment objects

• Player HUD prefab

• Projectile system

• Training dummy for testing

• ScriptableObject profiles for easy tuning

• Full source code (C#)

• Comprehensive documentation

• Demo scene

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From the publisher's Asset Store listing.

Technical details

REQUIREMENTS

• Unity 2021.3 or newer

• Built-in Render Pipeline (works with URP/HDRP)

• NavMesh for enemy AI

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Perfect for action RPGs, hack-and-slash games, adventure games, or any project needing solid third-person combat. Clean, commented code makes customization easy.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.64f1 Not listed Compatible Not listed

As listed on the Asset Store.