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Package details
- Latest version
- 1.1.1
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 406 KB
- Files
- 140
- Favorites
- 7
- Views in the past week
- 3
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- $20.00 on
Keywords
Adaptive Object Pool
Adaptive Object Pool automatically manages GameObject reuse in Unity,helping your game run smoother by adapting to usage over time. Includes built-in AI coding tool support.
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Last 6 months
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Adaptive Object Pool screenshot 1
About this asset
Runs smoother every play session. Adaptive Object Pool learns from how your game is played and adjusts GameObject reuse automatically, so performance improves naturally without extra work from your team.
Drop-in replacement:
GameObject.Instantiate → AdaptivePoolManager.Instance.Instantiate
GameObject.Destroy → AdaptivePoolManager.Instance.Destroy
That's it. No other setup required.
No fixed pool sizes to configure. The system monitors usage, memory, and platform constraints, then adjusts itself in real time.
How it helps your project
- Reduces runtime allocations and garbage collection spikes
- Automatically scales pool sizes based on real usage
- Responds safely to low memory situations
- Works across Mobile, Desktop, WebGL, and Console targets
- Supports both designers and developers with a familiar API
Key features
- Automatic pool creation and resizing
- Self-managed memory cleanup under pressure
- Optional Addressables support for async spawning
- Safe Spawn and Despawn APIs with error handling
- Built-in telemetry to track usage and performance
- Works with GameObjects and generic C# objects
- Unity-style API compatible with existing workflows
- AI tool integration for Claude, Cursor, Gemini, and Codex
Ease of use
Adaptive Object Pool is designed to be drop-in friendly. You can use it immediately with no setup beyond replacing Instantiate and Destroy calls. Enable telemetry, prewarming, and platform tuning when needed.
AI tool support
Adaptive Object Pool includes built-in support for AI coding tools. Set up through Tools > Adaptive Pooling > AI Integration. Supports Claude, Cursor, Gemini, and Codex. Your AI tool gets access to the full API reference, so it can write correct pooling code without guessing method names or patterns.
Customization and genres
The system is fully configurable but does not require configuration to work. It is suitable for all genres, including action, hyper-casual, simulation, RPG, and live-ops driven games. It scales from small indie projects to large production environments.
Who this is for
- Developers who want automatic performance gains
- Designers who want fewer technical constraints
- Teams tired of manually tuning pools
- Projects targeting multiple platforms with different memory limits
- Developers using AI coding tools who want their assistant to write correct pooling code
Adaptive Object Pool lets you focus on gameplay while it quietly keeps your runtime efficient and stable.
From the publisher's Asset Store listing.
Technical details
- Unity version: 2022.3+
- Platforms: Windows, macOS, Linux, Android, iOS, WebGL, Console
- Dependencies: None (Addressables optional)
- Namespace: LokyStudios.AdaptivePooling
- Thread safety: Thread-safe pool operations
- Documentation: PDF manual, full API reference (markdown), inline XML docs
- AI integration: CLAUDE.md, .cursorrules, GEMINI.md, AGENTS.md generation
- Demo included: Interactive demo scene with live pool stats
- Benchmarks included: Performance comparison suite with JSON export
- Tests included: Editor and Play Mode test coverage
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.