Runs smoother every time.
Adaptive Object Pool learns from how your game is played and adjusts GameObject reuse automatically, so performance improves naturally without extra work from your team.
Just replace GameObject.Instantiate with either
AdaptivePoolManager.Instance.Instantiate or AdaptivePoolManager.Instance.Spawn and replace GameObject.Destroy calls with AdaptivePoolManager.Instance.Despawn or AdaptivePoolManager.Instance.Destroy and you are set!
Instead of configuring fixed pool sizes and constantly tuning values, Adaptive Object Pool automatically monitors usage, memory conditions, and platform constraints, then adjusts itself in real time. You use it like standard Instantiate and Destroy calls, while the system handles optimization behind the scenes.
This makes it ideal for teams that want better performance without added complexity.
How it helps your project
Key features
Ease of use
Adaptive Object Pool is designed to be drop-in friendly. You can use it immediately with no setup beyond replacing Instantiate and Destroy calls. You can enable telemetry, prewarming, and platform tuning when needed.
Customization and genres
The system is fully configurable but does not require configuration to work. It is suitable for all genres, including action, hyper-casual, simulation, RPG, and live-ops driven games. It scales from small indie projects to large production environments.
Who this is for
Adaptive Object Pool lets you focus on gameplay while it quietly keeps your runtime efficient and stable.