Destro 2D - Dynamic Sprite Destruction View on Asset Store (opens in new tab)

Package details

Latest version
1.0.4
Last updated
First released
Unity version
6000.3.2 or later
Package size
460 KB
Files
40
Favorites
20
Views in the past week
14

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Destro 2D - Dynamic Sprite Destruction

by KevinD (opens in new tab)

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2D sprite destruction system for Unity that enables runtime sprite breakage. Designed to help developers add destruction to their 2D games.

Discount -100% Previous price $4.99 Price Free

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Price history

Last 6 months

USD
Price history for Destro 2D - Dynamic Sprite Destruction, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.0.3 released 20 May 2026 v1.0.3 Version 1.0.4 released 2 Jun 2026

Asset preview

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Destro 2D - Dynamic Sprite Destruction screenshot 1

Destro 2D - Dynamic Sprite Destruction screenshot 1

About this asset

This package provides functionality for runtime destruction of 2D sprites. Collision data is updated dynamically to reflect changes to the sprite, and detached fragments can be simulated with their own physics. Destruction types can be extended to modify the visual mask. The system is intended for use in 2D games.

From the publisher's Asset Store listing.

Technical details

Runtime destruction of sprites

Updates collision to match destruction

Editable burn(edges where the sprite has been destroyed)

Detached chunks have their own physics, and can be further destroyed

Requires URP

Unity Input System is used in Demos

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.2f1 Not listed Compatible Not listed

As listed on the Asset Store.