Scene Dependency Graph & Runtime Impact Analyzer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.55 or later
Package size
1.5 MB
Files
23
Favorites
3
Views in the past week
9

Price tracking

Last checked
Tracked since
Lowest recorded
$13.50 on

Keywords

Scene Dependency Graph & Runtime Impact Analyzer

by Decnet Games (opens in new tab)

No ratings yet

This tool provides design-time runtime impact estimation. It analyzes meshes, textures, and audio assets to estimate their projected memory usage before entering Play Mode or building the project.

Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Scene Dependency Graph & Runtime Impact Analyzer, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Scene Dependency Graph & Runtime Impact Analyzer screenshot 1

Scene Dependency Graph & Runtime Impact Analyzer screenshot 1

About this asset

Scene performance issues rarely come from a single script. They come from hidden dependencies, oversized assets, and tangled prefab structures that quietly grow as your project scales.

Scene Dependency Graph & Runtime Impact Analyzer gives you architectural visibility where Unity’s default tools stop. It transforms your scene into a clear, interactive dependency graph and estimates runtime memory impact before entering Play Mode or building the project.

This tool is built for developers who want control, predictability, and scalable scenes—not guesswork.

🧠 Visual Scene Dependency Graph

Move beyond the linear Hierarchy view and see how your scene is actually connected.

  • Node-based visualization of GameObjects, Prefabs, and Components
  • Clear visual separation of reference types
  • Click any node to instantly locate it in Scene or Project view
  • Context actions for fast navigation and reference inspection
  • Drag & Drop any GameObject or Prefab to analyze it in isolation

⚙️ Runtime Impact Estimation

Understand asset cost early—before performance problems appear.

  • Design-time estimation of memory usage for Meshes, Textures, and AudioClips
  • Recursive scanning to reveal hidden heavy dependencies
  • Platform-aware analysis for Mobile, PC, and Console targets
  • Custom memory budgets with real-time visual feedback

📊 Scene Health & Risk Analysis

Get actionable data instead of vague warnings.

  • Top 10 Heaviest Assets list to quickly identify optimization targets
  • Scene Risk Score (0–100) based on dependency depth and complexity
  • Intelligent suggestions for common architectural mistakes
  • Immediate visibility into risky scene growth patterns

🔁 Circular Dependency Detection

Catch dangerous logic loops before they cause instability.

  • Automatic detection of circular scene references
  • Clear visual warnings inside the dependency graph
  • Helps prevent logic bugs, editor slowdowns, and unexpected runtime behavior

🧩 Snapshot Comparison & Progress Tracking

Optimization is easier when progress is measurable.

  • Save scene analysis snapshots as JSON
  • Reload and compare past states
  • Track how changes impact memory usage and structural complexity over time

🛠 Automation & Professional Workflows

Built to scale with real production pipelines.

  • Export analysis data as CSV or JSON
  • Command-line support for CI/CD validation
  • Fail builds automatically when budgets or rules are violated
  • Optional auto-refresh during Play Mode for live structural tracking

🚀 Why Use This Tool?

Profilers show what is slow.

This tool shows why your scene is heavy.

Take control of your scene architecture, prevent hidden performance debt, and build cleaner, safer Unity projects with confidence.

JOIN DISCORD | DOCUMENTATION | OTHER ASSETS

From the publisher's Asset Store listing.

Technical details

🛠 Technical Specifications

  • Supported Unity Versions: Unity 2021.3, 2022.3, 2023.x, 6000.0+ (LTS recommended)
  • Render Pipelines: Built-in, URP, and HDRP compatible (Analysis is renderer-agnostic).
  • Output Formats: JSON, CSV exports included.
  • Source Code: 100% Full C# Source Code Included. No DLLs. Hackable and consistently commented.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.55f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.