SpawnMega2 - Wave, Enemy & Object Spawning System View on Asset Store (opens in new tab)

Package details

Latest version
2.2.0
Last updated
First released
Unity version
6000.5.9 or later
Package size
12.2 MB
Files
41
Favorites
1
Views in the past week
16

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SpawnMega2 - Wave, Enemy & Object Spawning System

by CCGnomes Limited (opens in new tab)

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SpawnMega is a flexible spawning system that helps developers control when, where, and how objects appear, enabling faster iteration, easier balancing, and gameplay tuning without writing code.

Price $24.99

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Price history

Last 6 months

USD
Price history for SpawnMega2 - Wave, Enemy & Object Spawning System, 6 months Current $24.99; lowest $9.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.2.0 released 30 Sep 2026 v2.2.0

Asset preview

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SpawnMega2 - Wave, Enemy & Object Spawning System screenshot 1

SpawnMega2 - Wave, Enemy & Object Spawning System screenshot 1

About this asset

SpawnMega 2 is a powerful and flexible spawning system for Unity, built to handle everything from simple object spawning to complex enemy waves, hordes, encounters, and procedural spawning.

Spend less time building and maintaining spawning logic and more time building your game. SpawnMega 2 provides an easy-to-use custom Inspector workflow while still offering extensive control when you need it.

Key Features:

  • Wave, burst, continuous, and configurable timed spawning
  • Built-in object pooling
  • Weighted random prefab selection
  • Spawn groups with individual configuration
  • Per-prefab overrides for fine-grained control
  • Multiple spawn location and positioning options
  • Safe zones and spawn gating
  • Initial batch spawning
  • Pause and resume spawning from code, with every timer carrying on where it left off
  • Rotation and scaling controls
  • Per-prefab caps on live instances (pooled or not) and minimum spacing between spawns
  • Deterministic Spawn Shapes (Line, Circle, Grid) for group formations, alongside the default random scatter
  • Global Difficulty Over Time ramp that speeds up spawn cadence and grows object counts as a run progresses
  • Audio cues and per-prefab audio overrides
  • Event hooks for integration with your game
  • Debug logging and development tools
  • Export and import configurations between scenes and projects
  • Designed for both 2D and 3D projects

Whether you're building enemy waves, a survival game, tower defense encounters, NPC populations, loot systems, or procedural environments, SpawnMega 2 provides the tools to build and manage your spawning system without starting from scratch.

Documentation & Support

SpawnMega 2 is fully documented with Inspector tooltips and a detailed README covering every option and setting.

Support: [email protected]

What people said about the original SpawnMega:

"Does exactly what it says it does, and it does it perfectly. Simple to set up, and the developer was incredibly quick to answer questions and provide support. Would absolutely recommend!" - lriley3, Unity Asset Store

"Such a good asset, and the dev answered my inquiries very quickly and provided additional help. Highly recommended - five out of five." - betweenbrightness, Unity Asset Store

"Super simple, easy to use, fast, and it does what it says!" - Samsonfly, Unity Asset Store

SpawnMega 2 is the ground-up rewrite of the original, built for Unity 6.

Want to try it first? SpawnMega 2 Lite has the core spawn modes at no cost - upgrade any time for the full toolkit.

From the publisher's Asset Store listing.

Technical details

  • Custom Inspector workflow with clearly labeled controls and tooltips.
  • Supports wave, burst, continuous, frequency-based, and configurable timed spawning.
  • Built-in object pooling for efficient reuse of spawned GameObjects.
  • Spawn groups support weighted prefab selection and individual entry configuration.
  • Per-prefab overrides provide granular control over selection, pooling, gating, safe zones, initial spawning, scaling, audio, and events.
  • Configurable spawn positioning and rotation behavior, including rotation applied on top of a prefab's own rotation.
  • Safe-zone and gating systems provide additional control over when and where objects can spawn.
  • Initial batch rules allow objects to be populated when a spawning system begins.
  • Audio system supports global and per-prefab spawning cues.
  • Event hooks allow SpawnMega to communicate with other gameplay systems.
  • Debug channels provide configurable runtime logging for development and troubleshooting.
  • Export/import utilities allow SpawnMega configurations to be moved between scenes and projects.
  • Supports spawning any GameObject, including enemies, NPCs, pickups, props, environmental objects, and other prefabs.
  • Suitable for both 2D and 3D projects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.2f1 Compatible Compatible Compatible
6000.5.9f1 Compatible Compatible Compatible

Works with the Built-in Render Pipeline, URP and HDRP with no extra setup. The spawner itself has no render-pipeline dependency; the demos use sprites, and the Feature Tour's cubes and spheres switch to a matching unlit material automatically outside URP.

As listed on the Asset Store.