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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 212.7 MB
- Files
- 85
- Favorites
- 11
- Views in the past week
- 29
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- Last checked
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- Lowest recorded
- $9.99 on
Keywords
Advanced Automotive Car Paint Shader!
- Price drop
A high-quality real-time automotive car paint shader featuring metallic flakes, iridescence, holographic prism effects, rain wetness, built for Unity URP and optimized for real-time games.
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Last 6 months
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Advanced Automotive Car Paint Shader! screenshot 1
About this asset
This package provides a production-ready advanced car paint shader designed to achieve realistic automotive finishes in real time. It supports metallic flakes, layered clearcoat, iridescent and holographic effects, rain-driven wetness, and stable specular highlights, making it suitable for racing games, vehicle showcases, configurators, and AAA-style projects.
The shader is built for Unity URP and focuses on visual quality, performance, and artistic control. It allows creators to replicate a wide range of real automotive paint styles — from OEM metallic finishes to custom pearl coats, flip-flop colors, and black holographic prism flakes.
The system is fully customizable, supports dynamic weather effects, and includes specular anti-aliasing to reduce shimmer and flicker, ensuring a stable image in motion.
Designed for real-time gameplay, not offline rendering.
Key Features
🎨 Advanced Car Paint Rendering
- Metallic flake layer with flake normal maps
- Adjustable flake size, intensity, and sparkle response
- Realistic automotive reflectance response
🌈 Iridescence & Pearlescent Effects
- View-angle color shifting
- Ramp-driven iridescent color control
- Pearl and flip-flop automotive paint presets
✨ Holographic / Prism Flakes
- Rainbow holographic sparkle effect
- Highlight-driven prism color shifts
- Realistic black holographic flake simulation
🌧 Rain & Wet Surface System
- Dynamic wetness
- Rain droplet normal blending
- Smooth wetness transitions without popping
🧠 Specular Anti-Aliasing (SpecAA)
- Reduces shimmer and highlight flicker
- Stabilizes metallic flakes in motion
- Improves temporal stability in real-time gameplay
⚡ Performance-Focused
- Optimized for real-time use
- Mobile / Switch-friendly scalability
- No heavy ray tracing or screen-space dependencies
From the publisher's Asset Store listing.
Technical details
Render Pipeline
- ✅ Unity URP
- ❌ HDRP not required
- ❌ Built-in pipeline not required
Shader Type
- Shader Graph–based core
- Highlight sparkle shapingCustom HLSL functions for:
Specular AA
Flake smoothness response
Lighting Model
- PBR Metallic workflow
- View-dependent Fresnel controls
Input Support
- Base color (albedo)
- Metallic
- Smoothness
- Flake normal map
- Rain map (packed)
- Iridescence ramp texture
- Holographic ramp texture
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.58f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.