Advanced Automotive Car Paint Shader! View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.58 or later
Package size
212.7 MB
Files
85
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11
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Advanced Automotive Car Paint Shader!

by FunBoosterGames (opens in new tab)

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A high-quality real-time automotive car paint shader featuring metallic flakes, iridescence, holographic prism effects, rain wetness, built for Unity URP and optimized for real-time games.

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Price history

Last 6 months

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Price history for Advanced Automotive Car Paint Shader!, 6 months Current $14.99; lowest $9.99; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Advanced Automotive Car Paint Shader! screenshot 1

Advanced Automotive Car Paint Shader! screenshot 1

About this asset

This package provides a production-ready advanced car paint shader designed to achieve realistic automotive finishes in real time. It supports metallic flakes, layered clearcoat, iridescent and holographic effects, rain-driven wetness, and stable specular highlights, making it suitable for racing games, vehicle showcases, configurators, and AAA-style projects.

The shader is built for Unity URP and focuses on visual quality, performance, and artistic control. It allows creators to replicate a wide range of real automotive paint styles — from OEM metallic finishes to custom pearl coats, flip-flop colors, and black holographic prism flakes.

The system is fully customizable, supports dynamic weather effects, and includes specular anti-aliasing to reduce shimmer and flicker, ensuring a stable image in motion.

Designed for real-time gameplay, not offline rendering.

Key Features

🎨 Advanced Car Paint Rendering

  • Metallic flake layer with flake normal maps
  • Adjustable flake size, intensity, and sparkle response
  • Realistic automotive reflectance response

🌈 Iridescence & Pearlescent Effects

  • View-angle color shifting
  • Ramp-driven iridescent color control
  • Pearl and flip-flop automotive paint presets

✨ Holographic / Prism Flakes

  • Rainbow holographic sparkle effect
  • Highlight-driven prism color shifts
  • Realistic black holographic flake simulation

🌧 Rain & Wet Surface System

  • Dynamic wetness
  • Rain droplet normal blending
  • Smooth wetness transitions without popping

🧠 Specular Anti-Aliasing (SpecAA)

  • Reduces shimmer and highlight flicker
  • Stabilizes metallic flakes in motion
  • Improves temporal stability in real-time gameplay

⚡ Performance-Focused

  • Optimized for real-time use
  • Mobile / Switch-friendly scalability
  • No heavy ray tracing or screen-space dependencies

From the publisher's Asset Store listing.

Technical details

Render Pipeline

  • ✅ Unity URP
  • ❌ HDRP not required
  • ❌ Built-in pipeline not required

Shader Type

  • Shader Graph–based core
  • Highlight sparkle shapingCustom HLSL functions for:
    Specular AA
    Flake smoothness response

Lighting Model

  • PBR Metallic workflow
  • View-dependent Fresnel controls

Input Support

  • Base color (albedo)
  • Metallic
  • Smoothness
  • Flake normal map
  • Rain map (packed)
  • Iridescence ramp texture
  • Holographic ramp texture

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Not listed Compatible Not listed

As listed on the Asset Store.