Essential hierarchy organization tool
Fellow Hierarchy lets you visually organize Unity’s Hierarchy window by customizing GameObjects with colors, gradients, icons, and text styles. It is designed to make complex scenes easier to read, faster to navigate, and more enjoyable to work with.
All customizations are applied instantly via a middle mouse click popup directly on Hierarchy items, with no extra windows and no save steps.
Designed to be
Minimal – Focused purely on Hierarchy visualization
Fast – Instant apply, no confirmation or save buttons
Intuitive – Right where you work: inside the Hierarchy
Customizable – Fully user-defined colors, icons, and presets
Editor-only – Safe to use with zero runtime impact
Hierarchy Customization Features
- Apply background colors to GameObjects
- Optional gradient / fade effect with adjustable strength
- Customize text color and alignment
- Bold labels for important objects
- Assign built-in or custom icons
- Apply styles to child objects in one click
Preset System
- Built-in color and icon presets
- Fully editable via ScriptableObject database
- Add, remove, and customize presets easily
- Reusable styles across different scenes
Clean & Efficient Workflow
- Works directly inside Unity’s Hierarchy window
- Middle mouse click to open the customization popup
- No save button – changes apply instantly
- Enable / disable the system from the menu
- Clear all customizations with a single action
Universal Project Support
- Compatible with Built-in Render Pipeline
- Fully compatible with URP
- Fully compatible with HDRP
- Suitable for any Unity project, any genre, any scale
Safe & Lightweight
- Editor-only functionality
- No runtime overhead
- Does not modify GameObject data
- No impact on build size or performance