Aerial Mount Controller | Physics based Flying/Witch/Mech Movement System OFFICIAL SALE

Aerial Mount Controller is a hybrid locomotion framework that seamlessly blends responsive ground movement with forward-biased aerial flight. Designed for flying mounts, broomsticks, speeders, hoverbikes, and hybrid vehicles, this system focuses purely on movement — no combat, magic, or AI included.


This is not a free-fly or 6DOF system. Flight is intentional, momentum-driven, and always forward-moving, creating the feel of riding something rather than piloting a drone. Ground movement exists to support takeoff, landing, and traversal, making transitions frequent, smooth, and satisfying.



🔹 Core Features

  • Platformer-style ground movement with sprinting
  • Configurable double jump (or more)
  • Forward-biased aerial flight with banking and pitch
  • Seamless ground ↔ flight transitions with momentum carry-over
  • Rigidbody-based physics for consistent collisions
  • ScriptableObject Mount Profiles for easy tuning
  • Self-contained third-person camera (no Cinemachine required)
  • Optional audio and animator integration
  • Clean public API and UnityEvents for extensibility

🔹 Ground Locomotion

  • Camera-relative movement
  • Acceleration and deceleration control
  • Coyote time and jump buffering
  • Slope handling with configurable limits
  • Fast, responsive jump arcs with fall gravity tuning

🔹 Aerial Locomotion

  • Always-forward flight with minimum speed
  • Speed control (min / cruise / max)
  • Banking turns with auto-level
  • Direct vertical control (rise/sink)
  • Optional hover assist at low speeds
  • Speed-based turn and bank curves

🔹 Transitions & States

  • Grounded, Taking Off, Flying, Falling states
  • Takeoff from ground or during a jump
  • Controlled exit from flight into falling
  • Momentum preserved across transitions
  • No infinite flight toggling — land to reset

🔹 Camera System

  • Classic third-person platformer camera
  • Automatic follow and rotation
  • Speed-based distance and look-ahead
  • Collision avoidance
  • Separate tuning for ground and flight

🔹 Built for Developers

  • Modular, readable architecture
  • Old and New Input System support
  • No dependencies
  • Designed to plug into existing projects
  • Ideal foundation for custom mounts, vehicles, or traversal systems

🔹 Use Cases

  • Flying mounts and creatures
  • Broomsticks and magical transport
  • Sci-fi speeders or hoverbikes
  • Hybrid cars, boats, or vehicles with flight bursts
  • Traversal-focused games and prototypes

If you need a polished, extensible hybrid movement system that feels grounded on land and powerful in the air — without fighting your physics — this controller is built for exactly that.