Piercable Object System | Real Holes at Walls. View on Asset Store (opens in new tab)

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Latest version
2.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
8.5 MB
Files
21
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6
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Piercable Object System | Real Holes at Walls.

by Semih Durmus (opens in new tab)

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  • Price drop

Advanced bullet impact system. Supports REAL entry/exit holes, auto detection&deletion of floating islands, dynamic decal spawning, material-specific effects. (And a audio management system as extra)

Discount -33% Previous price $14.99 Price $9.99

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Price history

Last 6 months

USD
Price history for Piercable Object System | Real Holes at Walls., 6 months Current $9.99; lowest $7.99; highest $15.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0 released 9 Nov 2026 v2.0

Asset preview

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Piercable Object System | Real Holes at Walls. screenshot 1

Piercable Object System | Real Holes at Walls. screenshot 1

About this asset

Piercable Object System is a real hole system. It provides real holes on objects and can automatically detect and delete floating parts of the objects. Also you can set bullet impacts, surface detection, and penetration physics in Unity URP and HDRP.

  • Material Based Interactions: Automatically detects surface types (Wood, Metal, Concrete, etc.) using Physics Materials and calls the hole masks, particle effects and sounds.
  • Supports HDRP and URP.
  • Easy to Extend: Data-driven architecture using ScriptableObjects makes adding new surfaces really fast.

Workflow: Simply assign your effects to the Surface Library, verify your Physics Materials, and call the API from your weapon script. The system handles the rest!

From the publisher's Asset Store listing.

Technical details

Core Modules:

  • SurfaceManager: Handles raycast data and delegates effects.
  • PiercableObjectManager: Manages UV-based hole painting and double-sided raycast logic.
  • ImpactController: Controls visual effect lifetime and pooling.
  • AudioManager: Centralized audio pooling and playback system.

Included Assets:

  • Full C# Source Code.
  • Demo Scenes & Prefabs.
  • ScriptableObject Templates for Surface Libraries and Audio Data.

Compatibility:

  • Render Pipeline: HDRP and URP.
  • Unity Version: Unity 2021.3 LTS or higher (Tested on Unity 6).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Not listed Compatible Compatible

Compatibility:

* Unity 6 (6000.x)

* Supported for URP and HDRP

As listed on the Asset Store.