OVERVIEW
Poseidon 2 is a low poly water system built for faceted games. It provides shaders that made with Shader Graph, tools for create and edit water objects in common use cases, including ocean, river, stream, lake and pond.
WORKFLOW
Water bodies are created using dedicated component depending on what you're making:
The rest is just standard mesh renderer and material. Simple. Effective.
CUSTOMIZATION & PERFORMANCE
Water shaders were made with Shader Graph in a modular way, so you can modify them easily. Features can be toggled by a few graph tweak such as rewiring, add/remove subgraph.
Or even simpler, you can just switch between premade shaders in a library of more than 20 variants. The variants combine features that suitable for PC, mobile and VR projects.
GAMEPLAY INTEGRATION
Poseidon 2 provide some water data that can be hook into your gameplay logic:
Note: a full buoyancy system is not included.
DOCUMENTATION
COMMUNITY
Website | Facebook | Twitter (X) | YouTube | Contact
——————————————————————————————————
UPGRADE FROM POSEIDON 1
Poseidon 2 is a major update with reworked structure and workflow. It is intended to replace Poseidon 1 rather than a periodic update. Your project may break if importing 2 versions at the same time.
Some features were removed/deprecated to align with future roadmap.
Existing users can upgrade to Poseidon 2 for FREE.——————————————————————————————————