Ultra Tools Bundle OFFICIAL SALE


📦 What’s included

  • Ultra Optimizer Tools — Scene Analyzer, Decimator, Auto LOD Generator, Impostor/Billboard Baker, Object Refactor, Lightmap UVs, Mesh Repair.
  • Ultra Performance Tools — Real-time counter, Benchmark Manager with .txt and interactive .html reports, PerformanceProfile ScriptableObjects, extensible API, UnityEvent alerts, ready-to-use prefabs and templates.
  • Bundle extras — Generated assets saved in separate folders; full C# source; comprehensive documentation; future updates added to the bundle for existing buyers.

🆕 How new assets will be added to the bundle

New Ultra Tools will be added to the Ultra Tools Bundle through a transparent, metric‑driven process. The recommended evaluation window is 6–12 weeks after an individual asset launch to balance standalone sales and bundle value.



⚙️ How it works

  • The bundle pairs editor optimization (Ultra Optimizer Tools) with runtime diagnostics (Ultra Performance Tools) for a complete workflow: profile → optimize → validate.
  • Non‑destructive operations: generated assets are stored separately and all actions support Unity’s Undo.
  • Recommended flow: run benchmarks and profiles on target builds → identify problematic scenes/objects → use Scene Doctor and Decimator to reduce polygons and Draw Calls → generate LODs and impostors → re-benchmark and compare snapshots.


🌟 Key benefits

  • Save time: optimize without leaving Unity; no constant FBX export/import.
  • Data-driven decisions: advanced benchmarking and interactive reports to measure impact.
  • Better performance on target devices: triangle reduction, material consolidation, automatic LODs and impostors.
  • Easy integration: extensible API and ready prefabs; suitable for indie teams and QA pipelines.
  • Future value: early buyers receive future Ultra Tools added to the bundle at no extra cost.

📝 Commercial and operational notes

  • Update policy: bundle buyers get future Ultra Tools added to the package.
  • Support: includes PDF docs and examples; prepare FAQ and tutorials to reduce support load after launch.
  • Usage tip: profile first with Ultra Performance Tools, then optimize with Ultra Optimizer Tools, and validate with benchmarks and snapshots.

FAQ – Frequently Asked Questions

Why aren’t new assets added to the bundle immediately?

Because each tool needs time to gather reviews, stabilize, and prove its standalone value. This protects individual sales and ensures the bundle remains sustainable and valuable.


How long does it take for a new tool to be added to the bundle?

The estimated window is 6–12 weeks after the individual launch. This period allows us to collect sales, reviews, and stability metrics before inclusion.


Will I get the new tools if I already bought the bundle?

Yes. All current bundle owners will receive new tools added at no extra cost.


How will I know when a new asset is added to the bundle?

It will be announced on the asset’s page and in the bundle description, along with a changelog detailing the date and content added.


What if I buy an asset individually and later it’s added to the bundle?

You will keep your individual license without issue. The bundle offers convenience and future value, but does not affect your standalone purchases.


Does the bundle include Pro versions of the assets?

No. The bundle only covers the standard versions. Pro editions, if available, are sold separately and are not part of this package.